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MKRUdesign from patreon
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UPDATE!! 11/17/19

🕑 Added 2019-11-17 07:00:01 +0000 UTC

Comments

MKRU

I am balancing the game’s difficulty on this system I’ve made. In the future. Perhaps turning an enemy into a vampire instead will provide another benefit, but that will not be available in this update.

MKRU

For now, it just changes the dialogue and the exp you gain. If there are any changes it would have to be after I figure out a way to implement them.

Gornyetch

I really like the vampire path so far and don't mind waiting for it, but I feel this is a little unbalanced. I understand the logic of draining dry gives more experience but results in a ghoul, but shouldn't having a sentient, loyal minion be worth more in gameplay terms? Maybe turned hunters can give you items that resist other hunters' tools or maybe bring you a small amount of whatever the vampire route uses as currency as an offering (to replace the slime catching)? Or you could get a bonus based on how many vampires minion you have (like more seduction power to let have a better chance of hypnotizing foes to surrender, etc)?

Gonad the Barbarian

that's cool. do you plan on ever giving the vampire versions of people a more violent or seductive pose that reflects their new vampire personality? maybe make their outfits more revealing. or give the gouls a zombie pose with their arms outstretched?


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