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Dialogue System — The Nerd End of Things

🕑 Added 2018-10-15 16:15:59 +0000 UTC

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Hi! Thank you! 😊 It makes me really happy that this kind of work is appreciated. Regarding your question: the mouth moving is part of the whole mugshot character system, but the gist of it is that whenever a new character is shown (step 3 in the "algorithm") I test whether it's alphanumeric (number or letter) or not. If it is, I move the mouth once (starting from whatever frame the animation is currently at). This might be slightly confusing without a more thorough explanation and some gifs, but let me know and I'll pester the team to let me write another article on the mugshot system! 😉 - Miguel

I really love this !! is genius in its own !! I do wonder how you incorporate the mouth movement and how that is made OvO/ this is awesome!!

Hi! We're using Unity as a starting point, so (thankfully) I don't have to take care of the bare metal aspects of rendering the images. Regarding their placement, this is done through the Unity Editor, particularly with prefabs. This bit is probably only clear if you actually use Unity, but for practical purposes: we place the images there by hand. This is not the case for the moving mugshots, but that's enough material for its own article. Miguel

How exactly did you guys program the image for the dialogue box, character portraits, and position for text? As well as the animated set of grapes? (Thanks for the laughs from your example text. "you are already dead" never gets old.)


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