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Crafting Map Assets with Hika!

🕑 Added 2018-11-28 15:10:14 +0000 UTC

Comments

SpriteLamp merges all four images into one bump map texture by inferring it from the info about how the object would be lit when illuminated from an angle to create a convincing 3D-like illumination from a 2D image. It can also fill in for the angles that are missing in the four bump map images - the more "diagonal" angles in between the main four images - so that everything looks seamless!

EragonGreat

This is amazing, I am very impressed by the amount of detail that you devs are putting into this game. The bump mapping process looks tiresome. However, I am sure it is satisfying to see the lights work on the assets, it looks amazing! I have a question as well. Does the lighting shader/program switch between the four bump map images, based on the light source's position and the position of the bump mapped asset? Or were they all somehow smashed into one bump map texture and it just works? Thank you for sharing your working methods and experiences working on LGTS, truly inspiring and helpful!


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