Tech Wear Jacket for Canis Woof
🕑 Added 2023-12-01 18:29:33 +0000 UTC3D Model of virtual reality optimized tech wear style jacket for Canis Woof.
The jacket is rigged for:
Canis version v300
VRCFury is almost mandatory because of how the Canis is set up in latest release.
Three Substance Painter projects with new setup!
For Blendshape list see product pics!
Included materials inside unity:
- Denim Clean
- Denim
- Shepu Shepu
- Shepu Shepu Inverted
- Vector Camo
FBX, Substance files and Unity package is included.
How to Use:
- The unity package was made in unity version 2019.4.31f1 using a different version can cause issues.
- Make sure you are using Creator Companion with the latest modules or the latest Avatar SDK.
- Import the Unity package and drag in the provided scene onto your existing scene.
- Move the Prefab onto the avatar with the x,y,z values.
- Drag on drop a material from the folders on the jacket and pick one you like.
- If you hide parts of the jacket, make sure to use the No AO version of the materials.
Same goes with the close jacket blendshape.
Textures might need retouching! - Parent the bones of the jacket to the correct bones of the avatar or use VRCFury's armature link.
Link to website: https://vrcfury.com/ - To prevent clipping it is mandatory to use VRCFury's Blendshape link. The reason being, that corrective BlendShapes get triggered when certain bones are articulated.
- Upload your Avatar.
If you have trouble, experience clipping or run into other issues just join
our Discord:
Please get in contact with us before leaving a bad rating.
We want to continuously improve the products for everyone and we are always happy to help!
Pictures might differ from the Product.
Distributing and or reselling the Product is prohibited.
More license information can be found on our discord.
Thank you for your purchase and for supporting us!
Kind regards
The Shep Shep Team
How to Use:
Make sure you are using Creator Companion with the latest VRCFury repo.
Link to the website: https://vrcfury.com/
Instructions can be found there as well.
Import the Tech Wear Unity package and drag the scene onto your existing scene and re-parent the Object to your Avatar.
You can also use the Prefab form the folder instead.
Chose your favorite material from the material folder and drag it onto the model.
Make sure to use the No AO Versions if you have any of the "Hide Blendshapes" activeThere is a VRCFury Toggle on the Jacket by default.
Upload your Avatar.
Unity Package
Substance Files
Other Files