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Inner Circle Update for August 25 2017!

🕑 Added 2017-08-25 11:33:30 +0000 UTC
Inner Circle Update for August 25 2017!

Comments

Guy

I love the bimboesque style that malice and neon have, onyx on the other hand seems more cyberpunk, and whilst that is still hot, think about it, is it hotter to have a cyberpunk badass being gangraped by monsters and criminals, or a horny bimbo slut that makes you question whether or not she's even there for the fighting to begin with? I agree that the characters could benefit from graphical updates but I think that style is what makes MATM glorious, and it should stay in the "bimbo meets evil, and evil is horny" rather than a more classic cyberpunk vibe.

I will try to push ero for better malice character as I did with onyx no worries i have same opinion, even made those kneepad and tattoo stuff

Jade Golem

Yeah it isn't just the higher quality of the character. It also has to do with her design as well. She has this punk-ish vibe to her but, she also looks better as a character like there is more to her going on. I mean, she has a single knee pad, gnarly tattoo, that hair style. There is just more story in her appearance than malice has to offer off looks alone. There is "plot" there.

Currently I agree she looks better, not a big fan of malice atm. But some characters overhauls are planned so she will look awesome. We need to port them into maya which is huge tech challenge.

you will get some horrific creatures, I plan to do some of them in future in zbrush/maya, but first we need to port characters into maya so it can work... which means lots of tech research and development.. but in future (quite far) you can count on some pretty nasty creatures

Jade Golem

You have got to include onyx into the game. Personally I would prefer onyx over Malice as one of the protagonist. I would probably use onyx as an alternative outfit for malaise if you don't include her in the game. Gotta reuse those assets.

Aside from the boss, this area will only have humans. The story mostly defines the enemy variety, and while it gets crazy pretty quickly it wouldn't make sense to have monsters in this part.

PhatsM

That mood board looks like a wonderful collab of ideas. Have you ever read the Druuna comics? Reading through them I thought the MatM was the next closest representation of them.

Kurowscar

Monster on sexy female protag stuff. It's the whole reason I pledged to this. :D I understand wanting enemy variety and play area variety, and that this area will be mostly if not all normal-ish humanoid populated. I was just curious when we might get back to seeing our beautiful heroines brutally defeated by horrific creatures. ^_^

Monster monster or just new enemy stuff?

Kurowscar

How much longer until we get some more monster stuff?

Somnovox

Please, oh please, have plans at some point to make Onyx a playable character. She's my favorite thing to come out for the game, so far. Also, keep up the great work. I love seeing how things are progressing, despite being impatient as can be. Just excited to see what you cook up!

Hm, on a second look, there might be some simple 2D options that could help quite a bit :D. Gonna investigate this more.

They'd be flashing a lot :D. Also adjusting the lighting in 2D without layers would make it look flat. To make it look good, we would need to re-light the portraits in 3D on a map by map basis to have them "fit into the scene" properly, which is why we want to treat them as UI elements. While not practical for each map, it might be possible to have a few versions of the portraits created from lighting presets -- the only real sacrifice here would be hard drive space.

Nah, this is just referring to aesthetics. Currently, lights on sprites get dark when the sprites are in the shade, which isn't visually correct. Strong luminous objects should maintain their brightness and color when in dark or light areas. Using sprite layers / sprite masking, we can make it so only the lights stay bright while the non-luminous parts are shaded according to the surroundings

MB

"Neon's armor could for instance glow in dark areas instead of being darkened with the sprite" I'm sensing that this is going to factor into the "conditional random encounters" for some sections. Armor that glows in dark areas, making it easier to navigate the area, while simultaneously increasing the rate of random encounters?

If it's doable, maybe the portrait pictures can adjust based the lighting the sprite is in. Might add a lot of overhead though...

AltairPL

There will be more than enough playable characters, and even though Onyx won't be playable, she'll have at least one scene as well. Haydee is a child's play in comparison ^^.

>No plans to make Onyx playable. Christ and I thought Haydee was the worst offender of blue balls lmao


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