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Inner Circle Update for September 11 2017!

🕑 Added 2017-09-11 13:31:46 +0000 UTC
Inner Circle Update for September 11 2017!

Comments

Maybe a set of sprites, at 25% kinda wobbly on their feet. 50% wobbly limping while holding abdomen. 75%+ crawling/drag movement with semen trail behind them. For movement condition check. I don't expect this, but it would be a nice little thing I wouldn't mind to see and maybe it could be added at a later date.

Probably have to make a body dragging sprite animation for the map with semen trail behind them. Personally not sure how they would be walking after Stiggy got 'em, synthetics or not.

Antilles

I've been thinking something similar, like whoever gets fucked by Stigmata should get some sort of negative from it until they get to an ARIS station.

MB

On the monster kick: Maybe one that if it finishes it's h-grapple sequence without being killed or removed from the character, it 'binds' to them with status affects (slower movement, increased rate of arousal, limits on player actions in battle, etc) until the player visits the nearest medbay. Creatures that themselves aren't a gameover, but will make it that much harder to survive battles. Might be tricky dealing with multi-creature animations though, unless some of these rendering and engine overhauls begin to allow for that flexibility.

Kurowscar

Yesss! Those monsters look Dead Space inspired! Honestly I'm a little sad because it's likely going to be several months/a year before we move past this level so until then I'm gonna be pretty antsy to see the hardcore stuff!

myself yourself

love this slime already :D

Venus

I'm in love...

Noodledoodleopolis

That pic had me goin nuts for a minute. My last PC died so I just built an upgraded one. Cant wait to play the next version on this thing.

Tadd Morgan

This all looks amazing, I am so excited to see what is next for MatM!


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