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Inner Circle Update for March 29 2018!

🕑 Added 2018-03-29 17:27:38 +0000 UTC
Inner Circle Update for March 29 2018!

Comments

Yeah, since sprite lighting is all managed in-engine there are no significant performance or hard drive space drawbacks to doing that, so it would be something I'd like to add.

Battle Test 4 will likely add the rest of the non-armor damage related portraits as well as updated enemy lighting. Depending on how long it takes we might get an enemy hold chain in -- I'm not sure if APL needs more time to implement changes in that area still. If not, then Battle Test 5 -- which will include armor damage testing (difficult on our end since we are going to do it in 3D this time around).

dd209

I don't have strong feelings either way about the Splicer design, but the tentacle is a big plus. I always thought the original idea of shoving a vacuum cleaner tube down the girls' throats was rather anaphrodisiac.

Antilles

Man, I really love those new Splicer designs! You should consider bundling 0.6 with the original release when it comes out, to give newer people a direct comparison and show just how amazingly far the development has come. Crazy that 0.1 was just 3 years ago!

MangoFishSocks

Also I have a question. Are you planning on reflecting armor damage and cum layers in the overworld sprites? It's mostly a quality of life thing with most of the game's quality being loaded onto the battle scenes and cutscenes but it'd certainly be an improvement on immersion.

Not your bussines

Again a real nice update, the wet skin improvement was much needed and turned out really good. Also the new Splicer design really hits a nerf for me, not only looks the overall outfit way more anarchistic, but the idea with the mouth-tentacle-thing, beneath the gasmask seems dsigustingly hot! Still crossing my fingers for some all the way through action with all these tentacles. The technical news sound pretty impressive to me, but honestly I can't really say for myself what weight these advancements hold, so I just go with, the usual "great progress guys". So thanks for the update! And when can we expect some new H-scenes? I'd really love to see either some pre existing ones or some new ones, as long as they are in the new tasty engine. So can we hope for some sexy bits in the near future?

AltairPL

heh, thanks ^^

MangoFishSocks

The sweatiness looks excellent now. Proper shiny wetness rather than dewdrops. Great work on that. As for the lighting, the brighter highlights are a welcome change. Without the chromatic aberration it looks clear enough, especially for such a dark scene. When we get to the good stuff, the H-scenes, I don't see that darkness being much of a problem. The Splicer has a lot more personality now, and the variations will add to immersion immensely. Being a freaky monster with a tentacle also makes much more sense than pumping cum through a gasmask tube, wherever that cum came from. One idea is to have them do some 1-on-1 DP with their tentacles and dicks. Should make for a rather unique enemy type and H-scene sequence. My condolences to Altair. Don't let the battle scenes burn a permanent image into your retina, please. And of course best of luck to the new outfit designer.

dudman

Well love the new splicer design so far! Also love the progress that is being made now! I can't wait to see the new Ven! Seeing how Malise and Neon turned out... Along with the newcummer Onyx, she's gonna look fucking awesome!!! Say will there be a Latina character in your game?


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