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September 2018 Progress Update!

🕑 Added 2018-09-06 10:47:04 +0000 UTC
September 2018 Progress Update!

Comments

Faithel

I prefer Version III , for the helmet. Longing for a release. Keep up the good work.

OH COME ON ! its been so long! i rather have a playable game then the "upgrade" bullshit its been so Fing long!

I mentioned something like this in the community posts. My best guess would be in October, two years since the last official demo was released. If another monthly progress update comes out that has some amazing features we'll never see, I may give in like the first reply to this progress update.

John Smith

Reaching the point where a post saying "We've decided to convert the game into VR because our current models weren't perfect enough. Next release maybe Q4 2020."

Coolchipsbro

So when are we getting a playable release ? I appreciate all the work you guys put into this game and how much time you spend on your monthly reports. But when's the next playable launch we'll get expected?

Jamie C.

hmm jammies huh actually that be one easter egg I would go out of my way to collect. +1 on that.

MangoFishSocks

Jammies Malise would be hilarious. Just casually lounging with half her shirt buttons popped.

PhatsM

For that matter, I am now pondering a hair-down Neon.

PhatsM

Now that you've shown this hair on Malise, you need to work it into the game now as an easter egg or something. Have her wake up after the credits wearing jammies and a messy bed head or something lol.

No worries, we fully understand we're in a crappy spot right now with having to develop so much back-end stuff to get back to releasing content. It literally will be an entirely new game once the next major release happens.

MangoFishSocks

H battle scene audio (and hopefully H-audio in general) has me super excited. Loads of games with audio do things like slapping and slurping on repeat which I think works great, with a single moan or set of moans to play once at the start of a scene/transition. I think that'd also work great for MatM, painful and disgusted cries and screams at low lust and moans at high lust. Ambient, positional noise in the overhead map would add a metric ton of believability and immersion, too. Malise's loose hairstyle looks great. I like the ponytail as a main hairstyle much more, but the unkempt one makes her look so soft and vulnerable. Maybe in an early morning scene, or after a rough H cutscene. I do think her head looks a bit big, though, but that can easily be remedied by moving her glasses down a bit. Overall great work, even while sick.

Jamie C.

I love Malises original hair style but that loose style is actually super good. I kinda hope you keep it in game not just as conceptual to show off some stuff for the new conversion. I like her ponytail but that is super nice.

Having been a huge supporter of MMOs, and seeing the horrid things that happen when people push to release content before it's really ready, personally, I'd rather be patient, and supportive of the artist, than get bent about them not releasing something for me to mess with in time. Keep doing what you're doing man, the change looks amazing, and, especially coupled with you being sick for a while, I applaud your progress, and the push backs. You do you. Those that truly support this will still be around.

Llavia

Malise looks actually pretty good with that hairstyle ^-^/

Hurr

Having been following/supporting some other (smaller/lower budget) creators recently that somehow manage to release 1 or even 2 new previews or demo builds to their patreon every month, I've come to fully realise the contrast with the fact that I've been a patron here for years and the time it has been since I've gotten to see anything but posts with a pretty pictures and technical jargon. Initially these got me excited to imagine which heights an already way above-average looking game might reach, but at this point I feel like it's getting a bit silly. I do not mean to accuse or offend anybody, this is simply the impression I now have as a simple-minded long-time patreon supporter. While delaying content releases might be healthy development-wise once in a while, keeping the people interested in your game and paying you happy should be equally important and require some sacrifices too I feel like. Even though this is the point for me where I have decided to drop support completely for this project, I still wish you all the best and hope this incredibly promising game comes to full fruition in the future! Thanks for all the hard work over the years.


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