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Inner Circle Update for September 28 2018!

🕑 Added 2018-09-28 13:31:15 +0000 UTC
Inner Circle Update for September 28 2018!

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Nupe, maybe we can once we wouldn't be hammered with questions about the next release 24/7 :D.

Slight change of plans! Patreon can't embed videos inside a post (only at the top), so we will be adding the gameplay video to the updated FAQ when we repost it for the $3 tier. There will be some new artwork and stuff in the announcement post though, still. While I'm here I'll go ahead and announce that the first playable test version will be ready for next month's update (maybe sooner for you guys).

myself yourself

Dumb question, do we have a discord channel?

MangoFishSocks

Hyped.

There's a public demo of MATM but we had to remove it from our Patreon page. It's from the old art style though. I'd prefer we get to the point where there's finished character artwork in this new game before it gets spread around much, but it'll be a big goal to get a vertical slice ASAP that can function as a demo. I guess ask again once we're a little closer for the new game :D.

Just a heads up, there will definitely be a basic gameplay video for the monthly update to show off where we're at with animation prototyping and engine functionality. We should have it ready tomorrow :D.

Mostacho

It looks very professional and sophisticated. Even the atmosphere is already working. I like to look at the picture over and over again. awesome work!

Cammay

Nailing graphics and atmosphere as usual :)

What do you think about creating a solo level battler (both titles or singular) that'll let us Patrons spread it around the community? What about semi or live streaming the updates? (Factoring for camera confidence ofc)

MangoFishSocks

Now this is a nice surprise. I was expecting the next post to be the monthly update. The trash in the MatM map makes it look a lot more lived in. It really is a step up from last time, even when the 'clean' streets looked believable and immersive. You should probably add unique audio for when characters walk over plastic, wet paper etc. Whether final or not, I really like Pure Onyx's map style. Realism + cell shading. Rim lighting would be good, though.


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