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Inner Circle Update for July 26 2018!

🕑 Added 2018-07-26 20:09:28 +0000 UTC
Inner Circle Update for July 26 2018!

Comments

Cammay

Hi Ero :) I've been away for some time (did't have a credit card or paypal) and I've just returned (after three years, lol!). Looks like I have a lot of progress to catch up with ^^ Imho you guys are working on one of the most promising h-games and I'm really looking forward to playing it one day :) Keep up the great work! :) Also great job on keeping everyone updated! Although it couldn't hurt to update the public non-patreon blogs every once in a while (the project looked quite dead outside of patreon for a while). There's a chance the public posts will pull in more backers ;)

I would also like to explain , since Im responsible for this tech overhaul and graphics update. Yes it surely is ambitious, but we can handle it. Project seems to me in very good health, meaning most of our research and development was done, WE FINALIZED QUALITY BAR for many things, for example maps, character detail and maya rendering, postprocessing and lighting etc... There are some things here and there we want to be better, like breast physics, engine, sprite blending... but its sure worth it. As Eromancer said, we put lot of effort getting our workflow faster, more automated more flexible. Our situation right now is that every hour we put in at this stage, will save 10 or 100 hours in future. also why we went from pre-alpha to overhaul? because its efficient. Imagine how much work would be thrown away if we started with this overhaul later. Im really sure this game is going to have good future

Think of it more like "Wouldn't THIS be cool... to automate and not have to do manually 1000 times over the course of the game" and you'll see it through our eyes a bit better :D. Aside from the change in art style itself, virtually all our tech research and decisions have been driven by the need to create high quality over the course of a full length game with only a small team.

Kurowscar

I sincerely hope this project doesn't go the route of "It's ambitions exceeded it's reach." It's very clear to everyone that you guys are putting in an absolute insane amount of high quality work. There's zero doubt of that. However, all of these updates and direction changes have severely slowed down the pace of development. Obviously we aren't privy to the ongoing creative process behind the scenes but from the outside looking in it really gives off the sort of vibe that you guys just keep saying "Wouldn't THIS be cool? What if he added this!?" Over and over again without really fleshing out a definitive model for the game yet. Personally wish you guys had at least put out the initial concept as a finished product and built upon that. Rather than jump from a few EARLY Alpha builds straight into overhaul and redesign.

v0.06 will continue the story after v0.05 ends. We'll be revamping all the content from v0.05 later (maybe after v0.06). Yup, that character is still in the works, but won't be in v0.06.

Hey Ero, will all the content from 0,3 and 05 appear in 0,6 or some for the later versions ? i mean stigmata is clear but is there a rework for the Vioreaper, Vorepup, Flashpod and co? Oh and one more question, you postet a concept art of a charakter in the old art style. a Redhead hacker i belive, long time ago. Is she still in mind ? :D

Oh, and we're not revamping any environments for v0.06. It'll only be new locations.

There's environment stuff too but it won't tie our character pipeline up really. I direct design and do the blockouts (and help with odds and ends) but Uber is in charge of production on those.

Jondude

So it's just character models and stuff left then? No environment?

Looks good. Gotta be honest, I'm kinda scanning for 0.06 ETA's now. (I know it's a ways off yet) but bewb squishyness. That good. :D

Not an easy question :D. Not only are we designing a lot of new characters/enemies for v0.06, we're converting the old ones to the new style, and at the same we need to convert stuff from Daz to Maya. There's a lot of design work to be done on the enemies still. Ven, Stigmata, the splicers, and the syndicate guys are the remaining existing characters that hasn't gotten fully converted to the new art style, but Onyx still needs a little more work too. We also need preliminary designs for a couple other supporting characters I haven't really talked about yet :D.

Jondude

Hopefully easy question. I was just wondering how much of the stuff you wanted to rework and improve has been done? Like as a general percentage?

MangoFishSocks

Physics look great. The bodysuit looks like it's responding really well to the pressure. Problems sound über technical and headache-y but you're getting through them alright, that's a relief. The coat looks very believable, especially on that Hitman-lookin' ass character. The weaponshop looks excellent, very gritty. It'll probably be remedied a ton by characters walking around, but the display cases in the middle look like they're 2 meters tall, rather than what I assume they should be, which is waist height given how there's stuff on top.


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