Leaqio.com
eromancer from patreon
eromancer patreon

Inner Circle Update for August 25 2018!

🕑 Added 2018-08-26 06:19:38 +0000 UTC
Inner Circle Update for August 25 2018!

Comments

Sorry I just saw this :( -- yeah there will be. See the last section of the monthly update for our progress towards that :D (we're farther along now, but that's the most recent update I gave on it)

will there be a battle test 4 in some way?

Cereliona

That concept is kind of reminiscent of the Facehuggers from Alien, where they latch on and insert. Gotta admit, I really like that idea.

MangoFishSocks

Oh that works greatly. It was unclear to me in Splicers_3.jpg 'cause there were no folds or separated limbs or pieces of skin. I forgot about that image, you showed it off a couple weeks ago.

I'm planning for the tentacle appendage to have multiple stages. For example it may start out like the uppermost one and then elongate like the lower one: <a href="https://cdn.discordapp.com/attachments/418449471760891904/474453689718013963/Masked_Splicers_Full.png" rel="nofollow noopener" target="_blank">https://cdn.discordapp.com/attachments/418449471760891904/474453689718013963/Masked_Splicers_Full.png</a>

AltairPL

Thanks! Most high-level languages, like Ruby, have a lot of functionality, but at the performance cost. C may not have as much functionality, relatively speaking, but damn, it's fast. I wouldn't want to code most of the game in C, but having our own engine, we can use it for smaller parts that require highest performance or or low resource usage in general. I think Ruby and C complement each other pretty well, and a lot can be accomplished using this combo. I had my doubts about URGE in the past, but as the time goes, I'm more and more optimistic.

Perhaps they can elongate more than the picture suggested?

thanks for liking the map, put lots of hours into it, might also sculpt tentacles a bit differently than concept shows

MangoFishSocks

The map looks excellent. I adore the mix of high tech architecture and the unkempt, dark alley ghetto look. Bright, corporate lights on straight, neat buildings bordering barbed wire fencing, plain wooden pallets and unkempt wiring. Real gritty. Futuristic Batman. Say, the old school Splicer in Splicers_3.jpg, which of those tentancles are you planning on having to do the 'heavy lifting'? The bottom one is longer, but I think it'd be really hot if the middle one went hard in the paint. That way the other ones can clamp and grab all around. Could you make the middle one longer, larger and maybe a bit meaner? Perhaps bring the bottom one a bit more in too?

Venus

Looking good, regarding the splicer masks. Never hurts to draw from previous familiarity to help an audience relate. Nightmare on elm street references are never a bad thing :) Again its lookin great.

Cammay

The map looks fantastic! I really love the lighting and color composition - great job!! It's incredibly atmospheric :) Everything else sounds great as well! Oh and Altair: I feel with you - having to work with languages with less features than state-of-the-art languages can be painful -.- But I'm sure you'll rule nevertheless ;)

dudman

Loving the new look! And can't wait to see Exarch Nine to be in full 3D and to see her get hentai-ed, also I can't wait to see the new Ven, I love that character and should be fun to see her get used up multiple times


More Creators