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PURE ONYX - May 2, 2019 Test Release

🕑 Added 2019-05-03 03:21:47 +0000 UTC
PURE ONYX - May 2, 2019 Test Release

Comments

Jeno

My pleasure! I hope it helped :)

Glad you're not seeing off the edge of the map anymore Venus! I tested that with emulation, but sometimes things don't work out quite the same on real hardware

I have to say that's one of the stranger bugs we've seen, thanks for speaking up about it!

Jeno

Oh! I hadn't realised that's what you meant. Indeed, switching that to English (Belgium) fixed the issue :) the left-right prompts appeared

It's a possibility I'll ask the programmer about for sure! In the meantime though, date/time/number formats are actually independent of system language. It's changed here: <a href="https://media.discordapp.net/attachments/418449471760891904/573706044530884649/unknown.png?width=958&amp;height=441" rel="nofollow noopener" target="_blank">https://media.discordapp.net/attachments/418449471760891904/573706044530884649/unknown.png?width=958&amp;height=441</a>

Jeno

Thanks for the quick reply! My system language is set to English but mashing left right does nothing (that was indeed my assumption based on similar games). I do not however have a qwerty keyboard. I have a French layout set... is that the issue? This is what I see: <a href="https://i.postimg.cc/cCymKJs6/onyx.jpg" rel="nofollow noopener" target="_blank">https://i.postimg.cc/cCymKJs6/onyx.jpg</a>

Mash the left/right keys or direction on controller. If the struggle gauge isn't present you may be experiencing a bug that can occur when your OS date format isn't set to English (US). Apparently works with English (UK) too. It has something to do with how Unity is parsing periods/commas in our H system metadata, but haven't gotten to tackle it yet.

Jeno

So I'm a bit late to the party, but how do you break free of a struggle?

John Smith

I appreciate that the gallery suggests you won't be making the mistake a lot of other games seem to make (in my opinion). They create an enemy and only assign one h-move to it. So the game ends up having 10 unique enemies and only ten moves. I'd much prefer a game that has 5 enemies and 30 different interactions, perhaps some based on damage or corruption or w.e. Anyway, just saying I'm happy it seems like enemies will have multiple h-moves. Such a waste when games design and build assets and only use them for one interaction.

The build I just posted may work for you. It may be slow though :X -- if you try it please let us know how it goes!

Also, could you give a bit more info on the sound you're hearing? There's no sound on the main menu @_@. Is it the level music?

Can you send your log file to eromancergames@gmail.com? Also your system specs? The log file is located at C:\Users\USERNAME\AppData\LocalLow\Eromancer\Pure Onyx\output_log.txt The previous demo didn't have a physics engine, which pretty much requires a discrete GPU. Integrated graphics would yield unpredictable results, so that's one possibility. Let us know!

Robert Dant

When I launch the program, the menu sound plays but I have a black screen, and the previous demo didn't do this. Sad.

MangoFishSocks

I appreciate you putting this build out there. You promised a release date after a delay and it wasn't working out, but you bit the bullet and kept your promise anyway, with the appropriate warning flags attached. Weird thing, people are having trouble with 120hz, but I ran the game on a 144hz monitor just fine. English UK system locale.

You can zoom with the right analog stick or Shift/Ctrl on keyboard. We will add a bone to the skeleton that the camera can track so that it centers on it better. We'll also probably have some scripted zoom when the scene starts, because I agree default zoom doesn't look good.

CrazyDiamond

Quick question: Is it planned to have the camera zoom in at all during H scenes? Right now the camera seems a little removed from the action.

Thanks a lot for the detailed report ^-^. This bug is caused by displays being set to 120 hz refresh rate. If it's possible to put it in a 60 hz mode that should solve it. We're going to look at solutions ASAP for this one :D.

Hammer

Unable to start. The specific error window is: Unable to switch screen resolution. It then says it is trying to lower the monitor resolution. But fails a pile of times before stopping the attempt. Reproducible every time just by opening the Onyx app. Windows 10 Home. Updated as of May 3. 11 GB VRAM, 16 GB RAM, 300 GB free HD space. NVidia GTX 1080 Ti. Intel i7-8th gen. 2560x1660 native resolution (apple 30" cinema display on Display Port). I'll email a screencap.

I'd like for more content to have been in the release also, but we need a stable H system before we can show the content :D. We definitely pushed too far ahead on the AI stuff for one release without having the physics engine stable yet, and it took a while to get straightened out.

Stuff like that is now possible since we have a behavior system in place :D.

We'll look into this one ASAP. I suspect however that it's due to your graphics hardware being integrated and not a dedicated GPU. I'm not sure if it supports Vulkan. I'll check with Mr. Kittyhawk as soon as he's back online!

Dee

Feels like they have been pretty transparent about this whole thing to me... I mean, it HAS been a long time since MatM content but they explained why like half a dozen times. It's still buggy obviously but the quality on this game seems pretty high and they are pounding through it pretty fast considering. When this game is done and the devs have their cash cow and MatM updates are STILL not happening, I think complaining at that time about lack of content is more appropriate.

Freeko Suave

Yet there has been no mention of MatM the last three months. Seems like a bait and switch to me.

Venus

MatM is not canceled just put on hold until PO is done. The updates for the inner circle is more regular but yeah we all wish to see the team output more work. Slave drivers the lot of ya!

Venus

Tested at 21:9 and its looking great. I see the AI is handling the button mashing a little better. I really wish they had a hard counter to button mashing. Like three punches and they counter attack. Still very rough though.

Craldo

Hey Ero, when i try to start the game i only get a pink screen on my windows 10 Laptop . Intel HD 3000 Graphic Card. Intel I-5 2520 M 2.5 GHZ.

Sorry, not going to lie I'm pretty disappointed with this release, I thought more content would have been added from the last release, and also, I don't know why you gave up MATM, the storyline was strong and was very keen for the next update but unfortunately, you gave it up. I love you guys but would like to see more content being produced having the time you have between updates

Yup there are a few glitches with their death animation depending on what animation they came from. There's another where their pants and hands have the wrong draw order. It's an easy fix and will be in the update :D. As for the date thing, it's likely unexpected behavior with how Unity is parsing our H scene metadata. H animations have a bunch of data we feed the engine so it knows things like what speed to play at, whether it should loop, and so on.

Velgarn

I tested out the bug and is quite hilarious to see turbo-H-content. I wonder why is the system date which causes that. Anyway i noticed that when you kill the splices and they fall with the face down, the spit particle of when you hit them remains in the death frame on the top right or left, depending on where they are facing

That's what I suspected due to the hz = 0 bit, and thanks for confirming :D. Right now vsync is forced to keep the physics engine wrangled, but this isn't ideal. I'll see what Mr. Kittyhawk suggests as we may need a more thorough temporary solution.

Gilver

i7-8086k, 2080ti. 120hz monitor. Looks like it's the refresh that is causing the issue. If I turn it down to 60hz then start the game it works, it seems to work fine back at 120hz after the application has started. But I have to set it to 60hz every time I start the game.

Good news, I was able to reproduce it on one of my laptops :D. Bad news, gotta wait for Mr. Kittyhawk to wake up to debug it ;(

Could you give us a bit of info about your system? Graphics card / monitor?

Gilver

Getting an error I try to start the game. "Switching to resolution 1920x1080 failed, trying lower one All resolution switches have failed" Screen: could not switch resolution (1920x1080 fs=1 hz=0)


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