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Inner Circle Release + Update for May 18 2019!

🕑 Added 2019-05-19 04:25:47 +0000 UTC
Inner Circle Release + Update for May 18 2019!

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It also works well in on Mojave running Windows 10 in VM (Parallels Desktop). Getting 48-58 FPS

F2 will toggle vsync for right now if you want to see what unlocked frame rate looks like mango. There will likely be gnarly screen tearing though :)

Still working on AI framework issues, the new system will reach the stable branch soon :)

Venus

Played around and the change log is accurate the exit game is working again. Just me or is the AI acting up a bit more.

Ah I see... hence the 1 enemy waves. Okay.. working normally then. I'm just using a normal $20 Microsoft wired USB keyboard.

They haven't been added to the game yet since they require multi-track animations. We need the metadata system in place before it's worth messing with. I'll always add any new H scenes to the changelog :D.

myself yourself

didnt understand well the text so any h-scene with the larvae?

It's just set to spawn one to four enemies randomly right now. What input device are you using?

No problems running with Chrome in the background. I did however notice that Waves 6 to 9 were single enemy waves where it progresses after that one enemy dies. Waves 10 and 11 were back to the multiple enemies like other normal waves tho. Didn't make it past wave 11. lol Another bug which I faced was that after Onyx was killed, the screen says jump to restart or punch to go to main menu. Both inputs didn't work and I could only go back to the main menu via the Esc button and selecting.

Thanks guys! Nah, I'm always excited whenever I see "Eromancer posted "Inner Circle Update..." in my email lol

MangoFishSocks

No visual difference that I could see on my end. The 60fps looked completely smooth to me. Nipple stuff and crowd-bulging sounds very good, BTW. Could even go extreme and make the nipples orifices themselves.

Well, the difference between regular stuttering and microstuttering is that the latter isn't really detectable by the FPS meter due to averaging. It also wasn't happening for Mr. Kittyhawk, so he couldn't detect it with Unity's analysis tools. So, the only way to detect it is with a keen eye o.o -- I'm able to capture it on video, so I may do that later to show a comparison. Also, we're forcing Vsync, which is why it's constant 60 FPS. It's part of the current solution to wrangle the physics engine. Could do a lot with the larva guys -- all orifices, nipple stuff, expansion/parasite kind of stuff even :o.

Happy b-day ^-^. Don't get too excited, not a whole lot to the new build hehe :D.

MangoFishSocks

Happy birthday, my dude!

MangoFishSocks

On my 1070 TI and AMD Ryzen 5 2600, I get 59~60fps with both Chrome running for a while and with Chrome closed, although Vsync is on and I don't know how to turn that off. I'm also running the game on a 144hz ultrawide monitor. Results might differ when I can turn Vsync off but you'll have to tell me how. The larva looks disgusting, especially when dead, which is lovely. Could you comment on some ideas you have for H-animations for them? I've seen some hentai episodes where they crawl into various orifices, but I personally found them crawling down the girl's throat to be disgusting. The bad kind.

Best birthday gift eva!

Gilver

Lookin' good, can't wait for more updates.


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