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Inner Circle Update for June 18 2019!

🕑 Added 2019-06-18 16:07:49 +0000 UTC
Inner Circle Update for June 18 2019!

Comments

Speedyshamrock

Oh? This should be interesting to digest.

Sorry for the delay in the next IC update guys -- I should have it up by tomorrow afternoon ^-^. We're adding some traditional animation elements into our workflow and it took a few days to get right, and I wanted to have some results to show :D.

James Denning

The boss' weapon - I can see that it is supposed to be an over-sized adjustable spanner/wrench with a blade built in, but when I first looked at him I thought "Why does he have a giant bottle-opener?". It took me a few minutes to realize it was a wrench.

Speedyshamrock

fuck man, I didnt even think of it in those terms; tactical CC with bait.

MangoFishSocks

That would be really cool. Even allows for some tactical gameplay, taking the females out to keep the guys busy and thin out the crowd.

Speedyshamrock

If that is implemented, I would consider that the biggest icing on the cake move ever. Good luck!

They should have H scenes with Onyx yeah. I'm considering giving them H scenes with other enemies as well after they are KO'd -- we're pretty certain we can retarget Onyx's animations so that they work on other female characters with minimal editing.

The physics should work on boobs -- for some reason though it wasn't overriding the hand animation in our tests. We plan on adding 'physics material' presets so that hair / clothes / boobs / etc. all have different and realistic properties. You'll notice in that elasticity test i the video, the jacket looked good with high elasticity but the hair looked less buggy with low.

They're just variations we're considering for the design. Armor damage isn't off the table, as it's quite easy with Spine -- I just don't want to commit to anything extra yet :D.

Probably just randomized character sets so they don't all look exactly alike.

MangoFishSocks

I like everything I'm seeing here. The break is well-deserved and you shouldn't be afraid to take several more regularly. The physics look absolutely amazing. If you could get it to work on the boobs and have animations that somewhat resembles that same fluidity (some of which you already have), you will have absolutely top notch quality on your hands. The female enemies are very interesting. I'm hoping for some sadistic H-scenes with those stun batons and some between-the-legs grinding. I personally prefer bare-legged variation for the leotard-jacket femcop and the single bare-legged variation for the catsuit femcop. The barely covering, high cut leotard standing in for pants with the more modest/comfortable jacket is really hot, and having one leg free would allow the catsuit femcop to slip the crotch of her suit to the side to get her private parts exposed for fun times. As for the assassin, it's a toss-up. The eyepatch/visor is neat, the exposed arms would allow you to make those straps there dig in for a really tight, BDSM-y look, and the windows on her outer legs would allow someone easier access to her fun bits. The edge lines of her legs go up really high, though, with the bare legs. I recall you having some trouble with plugins in the past, so please tread carefully. You lost quite a bit of time having to rework stuff back in MatM development. Other than that, great update, and well worth a wait I didn't mind.

Can I ask, for the fem cop, seeing as to how the model has a two-leg clothes verison, a one-leg clothed version and one version with just what i would assume is a thong, are you planning on armor damage on enemies? or do they just represent different enemy classes?

Hey guys, firstly, good going on the break. Honestly you guys deserve it, I mean we're all humans working right? We all need a break once awhile. I know what it's like to overly burn out on a project, so the break is good for you, the project, and us all. Hope you all drank lots of beer, had lots of fun and stuff. Next I'd just like to say the the Femcop looks good, But the way she looks is a bit more Japanese anime angled as compared to Onyx who is more American comic angled. I don't know.. maybe it's just my opinion so anyone please share what you think... But other than this, remember you made a Femcop model for MATM some time back? Any chance you'd bring her back? I think the way that artwork is done is more suited for the current PO art style... Also I'd like to ask, since there are a few models with different types of clothes are you perhaps considering a few classes of these femcops e.g. red hair ones = melee, black hair = range, etc???

Spencer

I like the new concepts. I like the leotard or one piece look

Speedyshamrock

great news; I think the question on everyone's mind now is with the female enemy concepts, will we be seeing H-animations from them as well?


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