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Inner Circle Update for June 28 2019!

🕑 Added 2019-06-29 04:06:07 +0000 UTC
Inner Circle Update for June 28 2019!

Comments

Jamie C.

oh ok gotcha interesting I was curious cause the above gif looked super amazing and was figuring that with all these really neat advances you guys made that they could be applied but I understand now. :) thanks for answering very intriguing stuff.

Venus

Another suggestion could be to have tendrils or goop that attaches to the player, greatly reducing movement for a period of time and maybe removes an ability like punching. The game seems to value movement to avoid getting ganged up on, so this could put you in a pickle pretty quick.

Like Queasy1 says, there'd need to be Spine support for MATM's engine. MATM has completed 3D models though, and if we were to do animations it'd make way more sense just to use realtime 3D. The 2D rigging process for PO is actually much more labor intensive, but it requires a lot less time to get off the ground per character. Doing stuff in 3D only to animate it in 2D would be double the work, but it does happen for big budget mobile games for performance purposes.

Venus

The more I think about it, the more I like it. More for the additional mechanic in the game. If you throw a female into the trap at the wrong time you could create a perfect storm of mobs and make it near impossible to escape without taking some damage. The risk of doing so needs to be very real, either it was a great way to create some room for you to fight or oh sh1t now I'm in serious danger now.

I'm a simple man, I see bounce, I click Like.

The question of IF they are going to work on MATM.

Just turn the enemy females into tentacle zombies, maybe with wriggling skin? How about "upgrading" the enemy males that fall into the trap too?

If they switch MATM to Unity, sure. If they keep it on URGE/RPGMaker then no.

Speedyshamrock

nice work so far; to chime in a suggestion as well. Onyx having different facial expressions for some bigger bosses might be something to explore, case in point for Wraxe from the concept art in the builds he has "larger than normal" equipment. Perhaps Onyx for larger enemies H-scenes can have a grimace style face or one that looks like she is trying to overcome pain and pleasure simultaneously. Nice acquisition on Lewd K , he has done great work on FF as well (another backer myself) hope to see some working stuff next month!

Jamie C.

got a question love the work you guys have done. With making this game and working the animations as you have can this be applied to MATM? especially for cut scenes and during battle. Cause those physics you have going would make for a great content in MATM?

MangoFishSocks

Yesss. Wraxe size increase. Not double, but triple yesss for the distension. I love that stuff. Agreed with Venus on both the surrendering and the tentacle traps. I'd like to see some more struggle from Onyx, she isn't looking to get used after all and I bet that especially the Wraxe guy is too big for her to handle with pure pleasure only. A 25% or 50% chance for females that are knocked into the tentacle traps to get impregnated would add a lot of depth and kink to the game. Have them hunch over with their hands on their stomachs and a few tentacles poking out of their vaginas as they slowly approach Onyx per the tentacle spawn's will for some double dildo-esque tentacle action. Could even go all the way and take their entire bodies over. That would allow for things like tentacles from their mouths for an 'enhanced' kiss or quick mutations of limbs, hair etc. I've been following Future Fragments' progress too, and having their sound guy on is a huge asset. Sound is one of that game's strong points for sure, beside the excellent voice acting.

Venus

Awesome update, thanks guys. Yes a little H content always tends to lean me personally in the direction of happiness. I do sometimes worry that Onyx is a bit to quick to surrender and just accept her fate. Would love to see more resistant expressions from her as she is a badass. What am I saying you still got me at the animations :)*** As for the sewer stage, an idea could be that throwing female characters to the tentacles can be a gamble. Either you remove her from play being gouged on by tendrils or comes back surviving the ordeal as something stronger. Could add a layer to the decision to throw her in there in the first place. Just an idea. A bit worried that you guys are expanding the team, but then again I don't know the financial status of the project so that's a pretty ill informed opinion. I just want you guys to succeed. Still great update *bouncebouncebounce.


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