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March 2019 Progress Update!

🕑 Added 2019-03-03 13:56:11 +0000 UTC
March 2019 Progress Update!
March 2019 Progress Update!

Comments

Mav

Do you feel that the work you guys are putting into pure onyx is going to help the final MATM product as well? What systems or engines do you see working on both sides?

We're aiming for the next couple of weeks for PO. That's how long it will take Mr. Kittyhawk to finish his giant Unity overhaul :D.

Verdonator

Just out of curiosity, when can we expect a new build with H content (for MATM or the new game)?

The liquid thing is a huge time saver really. It came together very quickly and we should get a lot of mileage out of it as we get better with it. Regarding back-end stuff, there are still some significant features that haven't gotten attention yet, but we've been prepping for them as we go. The H scene skeleton system for instance was designed with multi-teaming in mind from the start. We also need to take a time out at some point and get the UI up to par. Sprite lighting and blending is mostly complete but MW's current physics / collision / scene management overhaul was higher priority since we were spending significant time patching third party code. EDIT: All the R&D that went into MATM liquid helped a lot here by the way. We definitely avoided pitfalls we learned about back then that would've made this way more painful heh.

There is a high likelihood :D

It's pretty exaggerated for the sake of showing the FX off :D. Options are good though, and this system is flexible enough that it's not out of the question.

MangoFishSocks

Go around the map and gather these fuses from fixed locations and loot from battles, then go to the various consoles and up their charge with the fuses to open the doors. I believe it's 5 for A, 15 for B and 20 for C but I could be mistaken.

sin

just a suggestion for MatM. It would be nice if there was a mission recorder in the game so players can remember what they need to do for the current mission. The first mission with the fuses is a good example where it is easy to forget what players must do for the first part of MatM involving the A B C fuses. PS does anyone remember what they have to do for the first mission with the A B C fuses?

Freeko Suave

Next month will be an entire year since MatM had an update of any kind according to the overview page. I can say that I certainly had come here for that as well. I am somewhat conflicted about Pure Onyx, because I can see this leading into MatM becoming better. For now, I can still have some level of optimism. (Though the seemingly steady decrease in pledge amounts as of late seem to be showing otherwise at a general level)

sin

It is a interesting design but I am worried about the first game Malise. It been years since a major update and now you have a 2nd game to develop with this game that will take away some focus. I am worried the 1st game may not finish

MangoFishSocks

I think you're confusing the flagship title Malise and the Machine (3D, currently seeing bottlenecked back-end production) with Pure Onyx (2D, the current, smaller project meant to generate financial support).

Vinick

I really like the designs and concepts so far, and I especially like what you're doing with the liquid effects/climax scene. Most adult games tend to leave the climax scene as a relatively simple part of the animation, and make the liquid effects pretty subpar, but the games that don't simplify it that much, often come out as some of the best. The Vioreaper meaty version is definitely intriguing, and probably my favorite enemy design so far.

Subjectivity

Love that Vorepup! I've seen some creatures that are too small to swallow a girl whole will instead swallow just one part of her, to incapacitate that limb. One can swallow her left arm, the other her right, one swallows each leg, and one might even swallow her head. Each limb that is swallowed further limits what Onyx can do, making certain attacks impossible until she gets the creature off of her. If enough of the smaller ones swallow her limbs, maybe the larger one (Voredaddy?) can then make its move and swallow her whole. I also like when a creature smaller than a girl jumps up, swallows her head, and its belly expands as it works its way down her body, stretching to swallow someone larger than itself. It's not always possible, if you're using a 3D model for the creature and it cannot expand like that, but with this art style... maybe?

Jeno

So, I think I may have missed an update or two, but has the development moved from the breathtaking 3D renders to 2,5D drawn images now?

Spencer

Me personally not a huge fan of squirting doesn’t mean you have to get rid of it maybe something in settings to tone it down?

Verdonator

Will the charger use his middle "horn"?

MangoFishSocks

The grappling animation is coming along nicely, and I haven't said it before but the thing being a two-parter is a nice twist to help make a relatively bland sequence stand out more. I especially like how Onyx's jacket slips off her shoulders, gives it the feeling of an uncoordinated scuffle. Holding off judgement on the real-time liquid effects system. Initially it looks like something very extra, a thing to avoid with the quick development plan in mind, but if it actually substitutes hand-drawn liquid then it could save you time and give you another unique boon in the process. Could you clarify? Really like the luminescence on the vioreaper, and I would've liked to have seen a test with the muscle textures on the charger I suggested earlier, but I'm not bothered you didn't. Time is of the essence. Speaking of the charger, is that middle appendage going to be used for anything... Specific? It's got a certain shape to it. As for the Syndicate Enforcer, I'd like to see him use his size to his advantage, really overpowering Onyx. Positions like the Full Nelson, Jackhammer and Pile Driver, to name a few, or just straight up doggy style with her dangling in mid-air. Some food for thought. Lastly: How far do you think you are to completion of the back-end development? How soon can you start focusing solely or mostly on content? You've been at this game for I think 5 months now and you said this would have a quick development cycle. Great update again, appreciate the attached file thing too.


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