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Inner Circle Update for April 8 2019!

🕑 Added 2019-04-09 04:22:46 +0000 UTC
Inner Circle Update for April 8 2019!

Comments

PhatsM

Yeah, from what little I have understood from spine here, placing an animation node "that's what I'm calling it" where her iliac crest would be so her hips sway laterally and therefore up and down with each step seems like it would be a pain in the ass. And yeah, good point with GITS, Ero. I'll be the first to admit that what I don't know about art could fill a warehouse.

As for hip sway, that would mean the side visible to us would have to go up/down ever so slightly. Spine already seems a pain in the ass enough to deal with. "Also, whenever Onyx is idle, her top is fighting for its life to keep those nipples in check." As it should be, make that top work for all it's worth.

MangoFishSocks

Agreed on the walking thing. I feel like there should be left-and-right hip gyrating going on but that might be hard to pull off with the side view. They got pseudo-3D with Onyx' face but it could be tough to implement that into her hips. Just a bit more forward and backward sway could work otherwise. Lighting in MatM's new artstyle previews give me high hopes for immersion between the character and the environment, if not from the system itself then from the knowledge they have gained from that experimentation. Along with the processing thing Ero replied with. The map looks excellent otherwise, and that mixfix video reminds me of that Overwatch animation blending/blurring showcase they did a while ago. Good stuff. The Wraxe boss' upper hand looks a bit disconnected from the handle but I'm sure that's just a prototype. Also, whenever Onyx is idle, her top is fighting for its life to keep those nipples in check. :P

Wouldn't worry about the art style thing -- that's not the final processing. But really it's all a matter of grading and compositing, which we're on top of ^-^. Consider how simple the characters were in GITS, yet they fit into the backgrounds. <a href="https://i2.wp.com/erickimphotography.com/blog/wp-content/uploads/2018/10/ghost-in-the-shell-anime-screenshot-composition-111-resized.jpg?resize=1000%2C625" rel="nofollow noopener" target="_blank">https://i2.wp.com/erickimphotography.com/blog/wp-content/uploads/2018/10/ghost-in-the-shell-anime-screenshot-composition-111-resized.jpg?resize=1000%2C625</a>

PhatsM

Vioreaper nest map looks amazing. I'd have to see Onyx on set to truly make a judgment, but I feel like her current artstyle will clash with it. It's good to have your characters distinguishable from the surroundings but I'm feeling like she might too much? But as I said, need to see her on stage to make a good judgment call. Her walk animation has a good bounce to it as well, but without noticeable movement of her hips bouncing and sashaying, the animation appears uncanny the more I stare at it. Loving how it's coming together, tho. If you guys can pull off a solid beat em up here, I think it'll scratch the itch of being in this current beat em up dry spell we've been having. It'll be good to have a sexy heroine in the spotlight alongside Blaze from Streets of Rage. So I hope once the groundwork is laid that you guys will allow for some deeper imagination when it comes to style of movement and combos. Good luck on everything.

well then i am excited for the next days and i bet onyx herself to, man teased for so long for her first h animation ;). the idle animations look amazing. we belive in mr.kittyhawk!


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