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November 2019 Progress Update!

🕑 Added 2019-11-11 16:00:18 +0000 UTC
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!
November 2019 Progress Update!

Comments

MB

I also enjoy seeing how the sausage is made - particularly with MATM - and I am also disappointed at the lack of updates on it. I am sub'd for MATM, not Pure Onyx, if I am being honest.

Where's that playable content at?

Mistah Eff

The dog design is wild, and then you showed me some vore. I guess I'll have to keep my subscription going.

MangoFishSocks

MatM is still actively being developed. AltairPL is working through the engine bottleneck while the rest of the team works on PO. Just 3 and a half weeks ago, the Inner Circle received another (albeit minor, performance-focused) test build over on Discord. They never bailed.

Carter Parks

So...I do appreciate that you guys are still at it...HOWEVER. The fact that you have all but abandoned Malise and the Machine disappoints me. A lot. It was the main reason I even became a Patron. And honestly, I don't mind the new project, but at least finish what you start. I (and plenty of others) have been waiting for what is probably YEARS now for an update on Malise...only to get the impression that project was all but abandoned. I'm not trying to be that guy, and again, I get that converting 2D to 3D is a pain in the ass, but there's working on something new and then there's straight up bailing out on a project because it was too much work, which is what it feels like you guys did with MATM. Honestly, I stayed away for a while hoping you guys would return to it, but it seems my hopes were in vain.

This is shaping up to be an incredible addition to the H scene, and the move to 3D looks beyond promising! Super stoked to try out the upcoming build, keep up the great work!

Yup, I agree! I didn't flesh out ideas for the chest traps yet, but those are both great examples of stuff I'd like to do with them. Also had the idea of a Splicer Looter bouncing out of the chest and running off with the loot (you have to beat him up to get it back :D).

1 st we need a release this month for sure ^-^

As much as I love hearing about Pure Onyx, please don't forget to show some love to MATM every once in a while. It's been a long time. I know you said that it's all backend stuff for now, but I remember for a while there were some really well fleshed out updates involving new coding methods and graphical technologies you were utilizing to make the game even better. I really enjoyed those updates. Your quality of work is astounding, and nobody out there is making a game like your team. Thank you for your talents and efforts!

Subjectivity

I like the idea of the Vore and Larva traps, but I didn't see them connected to the Chest traps. I think that would work well, if she opens a chest and instead of loot, a dozen larva jump out at her, or a big worm tries to swallow her, like the "Mimic" treasure chest monsters in old RPGs.

Joseph Egan

Awesome. The h-scenes for the looter and that giant rhino thing are gonna be interesting, haha.

ArtilleryVoice

Looks great. Love that pair shining legs.

All of them :D

Joseph Egan

How many of these enemies are going to have H-scenes?

Looks good Ero! Looking forward to the release... but please.. boobies... We need more... (I'd push my luck and say that's what we're here for...)

Lord_Alucard

Looks interesting nice progress ^^


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