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Inner Circle Update for September 29 2019!

🕑 Added 2019-09-30 00:32:22 +0000 UTC
Inner Circle Update for September 29 2019!
Inner Circle Update for September 29 2019!
Inner Circle Update for September 29 2019!
Inner Circle Update for September 29 2019!
Inner Circle Update for September 29 2019!

Comments

So, what you're referring to is what we're calling "Tasks" right now. Basically ye olde RPG "Quest". These will have objectives that you complete across one or multiple missions, and may require you to return something at the Hub. Missions themselves will be somewhat straightforward -- it's basically our name for a dynamic stage. In those stages however, there can be events or segments that change gameplay up with immediate objectives. This is an adaptation of the 'Battle Mode' idea we've had since MATM. You could be moving through a stage, and suddenly run into an event where you have to survive 2 minutes against nonstop waves of enemies, Or complete some objective before a timer runs out, etc. Missions can also have modifiers, requiring you to complete it with certain handicaps, or ones that buff enemies in interesting ways.

Loving the idea of the mission mode. Usually most similar games are a playthru once (or maybe a few times on diffierent difficulty settings), unlock all H-scenes then uninstall. But with this Mission Mode, it does add a level of replayability to the game. One suggestion is that maybe you could create missions that require different outcomes and objectives to unlock certain abilities, or even lore, and not always lean towards the "Go to Location A, kill X number of enemies, win". It could be a "Go to Location A, within X timer to stop BadGuy_123 from running away with some sort of weapon schematics. Retrieve it, bring it back to the shop and get a new weapon unlock"


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