October 2019 Progress Update (Part 2/2)!
🕑 Added 2019-10-11 18:55:55 +0000 UTCHey guys!
This is the second part of the October monthly update. This one will be all about Onyx's expanded move set and the combo system, which we've begun developing pretty thoroughly now that we're able to animate more quickly. Some of the animations I'm posting today are still WIP, so feel free to give suggestions for improvement.
The video above shows the most up to date attacks and actions working in-game. This is actually only the first iteration of Onyx's move set expansion -- you can read about and see more of what we have planned below.
Onyx Move and Combo List! (Incomplete)
I'm excited to share the first rough draft of Onyx's move set!
It may look like a lot, but many of these skills will be unlocked by the player as they progress, with an emphasis on simple input. This isn't a fighting game, so there's no overly complicated moves you have to memorize to play effectively.
Many of the moves are staples in the beat 'em up genre, but the combo tree has a lot more depth and flexibility. Combos will feel similar to games like Devil May Cry or Vindictus, in that they start with weak attacks and generally end with a satisfying "smash" attack (or series of them). These attacks will be unique in their purpose, so building up a combo to execute the right smash attack for the situation will be a big part of combat flow.
Since there will be quite a few flying enemies, I'll be experimenting with a vertical component, including knocking enemies into the air, juggling, and even aerial combos (not listed). We'll also be implementing a fun concept from modern beat em ups, where enemies (and Onyx) can be bounced off the camera edges -- thus keeping the action on-screen instead of having to wait for enemies to re-enter the playing field after getting booted out of bounds.
Definitely give feedback and ideas for edits / additional moves! The names will probably be made more flashy -- right now they're just descriptive of what they do for development purposes.
Buttons
- WP: Weak Punch (tap Punch button)
- WK: Weak Kick (tap Kick button)
- SP: Smash Punch (hold Punch button)
- SK: Smash Kick (hold Kick button)
- B: Block (Tap or Hold Defend button)
- 🡺: Forward
- 🡹: Up
- 🡸: Back
- 🡻: Down
Effect Modifiers
- KB: Knocks back small enemies
- KD: Knocks down small enemies
- KDD: Damages knocked down enemies
- KD + Direction: Propels small enemies a distance in given direction. Affected enemies knock additional enemies down.
- AoE: has a large hitbox intended for damaging groups of enemies around Onyx
- E: Evasive skill that bypasses small enemy collision (nudges them out of the way).
- I-F: Has invincibility frames
Attacks
- Jab: WP
- Double Jab: WP > WP
- Right Straight: WP > WP > WP
- Backhand: WP > WP > WP > WP
- Heavy Punch (KD): WP > WP > SP
- Force Push (KD + 🡺): WP > WP> WP > WP> SP or Heavy Punch > SP
- Thousand Punches: Force Push > WP repeatedly after wind-up
- A channeled attack that launches punches as long as the player taps the punch button. Drains Stamina.
- Uppercut (KD + 🡹): WP > WP > WP > WP > 🡻 + SP
- Uppercut to Force Push (KD + 🡺) : Uppercut > SP
- Knocks enemies into the air with the uppercut, and then knocks them back with the push on their way down.
- Knee Strike (KB): WK or WP > WP > WK
- Stomp (KDD): 🡻 + WK
- Mid Kick (KB): WK > WK or WP > WP > WK > WK
- Spinning Handstand Kick (AoE, KD): WK > WK > SK
- AoE kick that damages enemies all around Onyx.
- Backflip Kick (KB): WP > WP > WP > WP > 🡸 + SK
- Onyx kicks off the enemy(s) in front of her, pushing them forward while launching backwards into an evasive backflip
- Skyscraper Kick (KD): 🡹 + SK or Can be used mid-combo
- Onyx flies upwards, kicking aerial enemies while doing a back somersault kick
- Diving Kick (KD): Jump > 🡻 + SK
- Onyx rockets toward the ground at a 45 deg angle in a straight line, damaging any enemies in her path.
- Enhanced Diving Kick (KD, AoE, KDD): Skyscraper Kick > 🡻 + SK
- Same as Diving Kick, but Onyx creates an AoE blast when she hits the ground. Damages knocked down enemies.




Grapple Attacks / Throws
- Grapple: Hold 🡺 while colliding with enemy
- Throws (WIP)
- Grapple Knee Strike (WIP)
Defensive Actions
- Block: Hold B
- Parry: B (when incoming attack is about to land)
- Creates a blast wave in front of Onyx that knocks back attackers
- Counter: Parry > SP or SK
- Back Roll (E, I-F): 🡸 + B
- Side Dodge (E, I-F): 🡹 + B or 🡻 + B
- Diving Roll (E, I-F): 🡺 + B or Dash > 🡺 + B
- When performed while dashing, provides an alternative to exiting dash that doesn’t leave Onyx vulnerable while she skids to a stop. Similar travel to Slide


Dash Actions
- Dash (E): 🡺 > Hold 🡺 or 🡺 + Hold L3 (Controller Only)
- Slide (KD): Dash > WK
- Shoulder Bash (KD + 🡺) : Dash > WP
- Less travel than Slide


Let me know what you think guys!
Comments
Mistah Eff
I definitely liked the old face better.
Cammay
And that ladies and gentlemen is how you build a game with longevity in mind :) Looking fantastic and as a fighting game fan I really like the combos you're suggesting :) I love it when there are a lot of special moves since you can learn and use something new on each play through. Also the animations are on point :) Great job!
Jamie C.
:D oh i like where this is going, the different combos and maneuvers are very well done. This game is going to fit into my library very well. with more levels different enemies and possibly costumes this could be one of the very few H style side scrollers i would play regularly. eager to play now feels like I am playing blaz blue by the looks of it.
Hammer
That is one sassy walk! 😘
legraf
As you say, these moves will get unlocked progressively, but I do think that's quite a few different combinations already, for (as you say) "not a fighting game". I would advocate for keeping "interesting" combos, but fewer of them with broader effects, and with even simpler key progression if possible. Regardless, it looks great, and I'm really looking forward to this (and more so for the return to MATM that it will permit).
Wake
I got to play this after completing Malise and the Machine =) I am super excited!! :D I cannot wait to see the more content you create for the game(s)! You are a fantastic artist
Mostacho
Wow, totally great. I also think the development is amazing and the comparison is like day and night. Very good, the greatest respect for it. Simply fantastic.
Mav
Wow, the difference between the old look and new look is like night and day. Looks great! Keep it up!