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PURE ONYX Inner Circle Test Release for Nov 1, 2020!

🕑 Added 2020-11-01 23:35:39 +0000 UTC
PURE ONYX Inner Circle Test Release for Nov 1, 2020!

Comments

Dope game but home girl needs more legs!

Mostacho

My test, my experiences (with known issues): - In general no performance loss in all Vsync modes, but a hardly noticeable mini shake with every wave change - The mechanics of the movement up to hitting and triggering the action are adequate. Not too slow and not too fast. - Not all items / equipment had a description in the store: https://www.directupload.net/file/d/6003/djpbeuzt_png https://www.directupload.net/file/d/6003/2wuufoxs_png https://s12.directupload.net/images/201115/sl9upggw.png - From wave 46 on, the splicers Runt started to stop moving. - From wave 59 on nobody moved, except for the charger in wave 60: https://www.directupload.net/file/d/6003/lxxk898w_png https://www.directupload.net/file/d/6003/f497697d_png https://www.directupload.net/file/d/6003/etu6l5e7_png - Splicers were partly in the air after they got a hit: https://www.directupload.net/file/d/6003/y5tgu9zf_png https://www.directupload.net/file/d/6003/nztd2q6e_png - The charger is sleeping or stuck in its animation when the struggling/H-animation is started: https://www.directupload.net/file/d/6003/oj7mzwyz_png https://www.directupload.net/file/d/6003/uolcq9jf_png - From wave 65 on I could not continue testing, because opponents were outside the map, or after the first hits out of my range because they dont move.

Xeo

.zzZTMM

AltairPL actually fixed it this morning, so it should be good to go for the mid-month release :D.

Neko

I posted this about the new level. I wasn't sure if the known issue was for that or the first test level

MangoFishSocks

This is in the Known Issues/TODO section.

Neko

At wave 71 nothing spawns. Around 50 the smaller splicers and the bugs just stand there. The boss at every ten or so waves functions correctly


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