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PURE ONYX June 2022 Progress Update!

🕑 Added 2022-06-29 10:49:25 +0000 UTC
PURE ONYX June 2022 Progress Update!
PURE ONYX June 2022 Progress Update!
PURE ONYX June 2022 Progress Update!
PURE ONYX June 2022 Progress Update!
PURE ONYX June 2022 Progress Update!
PURE ONYX June 2022 Progress Update!
PURE ONYX June 2022 Progress Update!
PURE ONYX June 2022 Progress Update!
PURE ONYX June 2022 Progress Update!
PURE ONYX June 2022 Progress Update!
PURE ONYX June 2022 Progress Update!
PURE ONYX June 2022 Progress Update!
PURE ONYX June 2022 Progress Update!

Comments

GoneDumbSEED

Yeah, not going to lie, I have been waiting to see Semira aka Muscle Lady to be in the game ever since she was revealed as an in-game render. Then there are also the Bunny Girls who are both in game, but not yet taken an active role. Really hope to see them soon.

Ya, this list isn't actually complete ^-^

Johannes

Are there plans for a few Futa enemies?

Nice update but I really like the bottom right option splicer fk-doll and can’t wait for the other enemies to show up in game

Varying stages of completion! Here's a list of where each enemy is at in the pipeline currently (closer to top = closer to completion): https://cdn.discordapp.com/attachments/418449471760891904/991914267186044958/Enemy_List.jpg We have a backlog of enemies that are waiting for their AI at the moment because the programming team has been working on the combat overhaul / AI framework improvements. The goal is to keep the pipeline full, meaning we keep as many people working on something as possible, even if it isn't needed for a while. This means the concept artist is working on stuff months ahead of the sculpting team, and the sculptors / rigger are working on stuff well ahead of when the animation team needs it. This ensures everyone can move onto a next task without delay.

I hate to sound ungrateful but God this game is being developed at a brutally slow pace. Where are all the other concept enemies that have been hinted at months ago?

We're likely going to correlate different palettes with difficulty, as was the thing with retro beat 'em ups. We still have to add the palette framework since it's a relatively new consideration for us :D.

GoneDumbSEED

I vote redhead!

Chrissy

Nice updates! What if the Splicer FK-dolls could spawn with many kinds of hair color combinations (maybe also skin tones?). I don't know how much extra work that would make or if procedural generation is something that is possible. Many different combinations like this reminds me of the pokemon Spinda in gen 3 where it could spawn with about 4.3 billion different markings-combintions.


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