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PURE ONYX - June 30, 2022 Test Release!

🕑 Added 2022-06-30 20:33:08 +0000 UTC

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It is at the bottom left near the mountains. On the world map there should be: - Test Mission - Skyline - Sewers - Red-Light - The Hub - Water Test

Ah dope hell yea, love the work so far.

There will be another enemy that will specialize in that :D. This one's not for everyone, but you can turn this specific scene off with the H filter options!

tbh the larvae are kinda unsettling, if they just latched onto her nipples it would be nice. IMO of course.

I'm adding a Known Issue to the list that can cause very unusual behavior in enemies for the first few actions after they spawn. It is a bug from the recent actor initialization overhaul that can make enemies think they are looking in a direction other than where they are actually looking. We're still investigating but may release a patch in a few days.

I recommend checking out the combat overhaul section of the February update, along with the move concepts :D. https://www.patreon.com/posts/pure-onyx-2022-62716216

sato

can't wait to see more with these larvaes omg <3<3

GoneDumbSEED

Time for some suggestions: Combat system - * Onyx's basic attack is woefully limited and lack reach. Even Runts have a better chance of reaching her before the latter does. * I suggest a counter system to compensate for the aforementioned situation. A blocked attach should allow Onyx to perform a counter to pull an opponent closer (maybe except bosses and non-humanoids) where Onyx's basic attacks would connect. * A sliding attack for tripping normal enemies and damage smaller foes (such as larva). * Enemies are back on their feet too quickly when knocked down, making the stomp-attack very limited in its application. * Onyx knock-down counter? Animation Gallery: * Suggesting changing background as an option. * Option to change outfits of female opponents in gallery? * Additional levels of zoom? * And yes, still waiting on that animation loop option. More later...


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