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PURE ONYX April 2022 Progress Update!

🕑 Added 2022-04-30 07:21:09 +0000 UTC
PURE ONYX April 2022 Progress Update!
PURE ONYX April 2022 Progress Update!
PURE ONYX April 2022 Progress Update!
PURE ONYX April 2022 Progress Update!
PURE ONYX April 2022 Progress Update!
PURE ONYX April 2022 Progress Update!
PURE ONYX April 2022 Progress Update!
PURE ONYX April 2022 Progress Update!
PURE ONYX April 2022 Progress Update!
PURE ONYX April 2022 Progress Update!
PURE ONYX April 2022 Progress Update!
PURE ONYX April 2022 Progress Update!
PURE ONYX April 2022 Progress Update!

Comments

IxMordorxI

I love h-scenes of muscular women

Ryan Breggie

The alternative level designs sound pretty cool. I think having to spend some time reactivating the elevator after or during a wave of enemies sounds interesting. Making it timed as well as an enemy management section could be pretty fun. Spend like 3 seconds reactivating the elevator after it grinds to a hault and some enemies jump on to try and get to the bottom in time for a bonus reward. It creates the problem of whether or not you want to beat all the enemies and then restart the lift for safety, or if you'd like to leave yourself open for a few moments to try and make better time. Maybe some of the enemies that jump on are what's actually stopping the elevator by using the control panel, so you could theoretically get to the bottom without stopping if you can beat the shit out of whoever is trying to stop the elevator quick enough... Anyways... I think it's a great idea to try and mix up how the environments function!

Kris

I look forward to learning more about this Semi

Hoping for some H scenes with the Biohound!

Yeah so, the current idea is for the skill system to be based around a glyph loadout, similar to the system we introduced in MATM. Glyphs add and enhance skills -- similar to Materia in FF7. Onyx will be able to swap glyph loadout between missions, but can only edit those loadouts at the Hub. Some glyph loadouts will make platforming challenges easier, and we may even include some side areas that require certain glyphs to access. This would be similar to the Rune Word system in Dragon's Crown, which allowed the player to access hidden areas once they acquired certain magic stones.

Neil

It was a good change I’m happy about it 😁

Good/bad? Enemies never attacked during H scenes :D but now they (Thugs for now) will no longer grapple with Onyx immediately after she ends a grapple. Enemies (again, just Thugs for now) can still use grapples while the player character is knocked down, but won't hover over her chain spamming attacks waiting for her to get up to be bonked.

Neil

😭 Honestly started crying after I read enemies will no long hit onyx right after a knock down or during H scene

Zebra27

Wow, these are some pretty interesting environmental concepts and did I hear correctly, the player will be able to upgrade abilities to aid in environment traversal enabling them to access secret areas or treasured items (maybe a I emblished a bit on the end there)?

I just love the design of Semira. The outfit makes me want to just stick something in between. (And I will most certainly get myself tore in half by her muscles lol)

David isBrosif

Looking Forward to these improvements! The new enemy's look sick well done! I'm glad you fixed the enemy's going right on attack after you get right back up was annoying 👍 Side question. When you lvl up should I do anything special at the hub etc? Also the equipment armor lot system seems to not go up in rarity only on a few items.


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