Valhalla Combat - AE pre-pre release
🕑 Added 2022-07-26 08:33:54 +0000 UTCHere's the long-anticipated AE pre-pre release of Valhalla Combat. Because of the scope of this project I cannot test every single aspect of the AE conversion; so please, if you're on AE, download and see if you can run it properly.
It also contains some micro-optimizations that I'll update to the SE version very soon.
Please please help me test it as I really need to make a public release by Auguest.
Cheers
Comments
Blake Sokoloff
yup ! this is the crash i'm getting as well
Elton Gradash
Same
Shizaho
Same here.
Ryan Forte
Also, getting a crash after a certain amount of time, repeatable by just playing then the game crashes around 30 minutes or so. Crash Logger refers to ValhallaCombat.dll in the stack trace, and refers to something "collect garbage" frequently.
Blake Sokoloff
Howdy! Great mod. Got a random CTD that occurred when I was looting a vigilant who attacked my PC. Here's the pastebin of the crash log: https://pastebin.com/Df3rtZHj
Michał Jałowiecki
Sparks are green when blocking attacks, unfortunately I have no idea why, did someone have such a problem? :(
Is it safe to override Elden Counter's files with Vahalla Combat's? I'm also curious as to the function of the "Valhalla Combat Behaviors" patch in Nemesis
Ryan Forte
This seems to conflict with Elemental Destruction Magic. Specifically, the two mods share addon nodes at 901 and 902. I corrected it myself but hooo boy editing particle meshes using nifskope SUCKS.
Ylikollikas
If you're running Distar's wolves then that is the likely cause.
DJLegends
and apparently folks are having issues with wolves killmoves too
DJLegends
and here some showcase of it https://imgur.com/L1TTB0e
DJLegends
its like you kill move but only the dragur get the animation the player can just move around freely
DJLegends
oi dtry looks like killmoves for dragur are bugged for some reason
dTRY
There aren only minor optimizations to this new build so technically it doesn't make any different updating the SE version
dTRY
They're not built in but they're designed to work together. That being said Elden Parry and Elden Counter aren't hard requirements for Valhalla Combat
TheMatrix
I don't understand, why you didn't release SE version as well???
Adrilz
I've been using it with SkySA on SE and it's been working well.
Shizaho
Do I need to download Elden Parry and Elden Counter as well or is that already built in?
Artorias
imagine not using it with MCO feels so good paired with it and precision as well as a dodge mod :D
VishCookie
Cool. Is it meant to be compatible with the likes of SkySA and/or MCO?
dTRY
Hmm maybe you can try "simply balanced" which lets you tweak damage in the MCM.
dTRY
Technically pre-AE is slightly more stable but it's more up to specific LO. Anyways Valhalla Combat shouldn't have any stability issues in AE (once it's thoroughly tested)
dTRY
Address library is needed and trueHUD is recommended, both of which any experienced modder should've already installed.
Michał Jałowiecki
Hi there! I really love your mod! I have a question, can the damage dealt to opponents and the player somehow be adjusted? For example, when fighting a few bandits, they deals a little damage to me, but I can kill them within two hits and I would love to know if its possible to adjust it.
Artorias
praise be TO AE UPDATE <3 ALSO QUESTION am I crazy or does AE highly modded have a slight bit more stability with massive mod load then pre AE update?
VishCookie
Any prerequisite mods needed?