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ValhallaCombat 0.10 PreRelease(AE&SE)

🕑 Added 2022-07-31 21:52:35 +0000 UTC

Comments

ultimatemark5

*To be specific, its most likely some sort of mod animation package that is causing your creatures to not die, I do not have this issue, it is just that my execute function isn't working regardless if it loads before/after mco

ultimatemark5

Having exact same problem with both this version and 0.12, hopefully its just user error on us and not the mod but i cant seem to find the issue since i only have MCO and valhalla as my combat mods

katze

disabled kill moves on players in UltimateCombat, but when I install Valhalla Combat, the kill moves still occur. Can I disable kill moves on players?

someusernameiguess

Sounds good, thanks for the reply!

wrack

Executions don't kill and the enemy becomes invincible until their stun recharges. Just joined yesterday so is there some requirement I missed or is this a bug? Otherwise pretty sweet mod Edit: only affects some creatures(mudcrab for example)

Holy shit man great job on this. Feels great so far!

worstyoshi

I got a weird bug with valhalla where the audio just pops during if I hit someone / execute someone. You got similar reports on that?

dTRY

-Yes -Valhalla doesn’t touch enemy behavior on stamina depletion for now; it’s a good replacement for player stamina only. In future updates regarding enemy AI, I’ll introduce stamina as a constraint.

dTRY

That actually sounds good! But it would only be possible once I implement my own poise system, as trueHud cannot be switching between two plugins on the fly. I’ll keep your suggestion in mind

Darrudejameson

Sorry I wasn't clear, I meant within the Valhalla MCM menu but I've noticed the balance system was complete dropped in the latest version anyway so my question was moot also would you consider a way to get Poise and Stun to share the same bar, in the future? for example various levels of the special meter corelating to when the character gets staggered as is the case in Poise, then when it falls to zero the character is stunned?

someusernameiguess

Couple questions about this: - does it make your other mod Shield Of Stamina redundant? Like you won't need that, with this? - would you say it's a good AE-compatible alternative for Fenix Stamina Overhaul, in terms of making stamina matter for enemy NPCs while in combat?

dTRY

current version of valhalla doesn't have any nemesis patch; if you mean the balance patch from Elden Counter, you can keep it on. It's up to you whether to disable Poise's special meter; if you don't disable it, NPC's yellow gauge shows their poise; if you do, the meter shows their stun.

Darrudejameson

I've been meaning to ask what is the proper way to set this up to work with Poise? do I untick the balance patch and tick the poise box, or do I keep both ticked? and do I still need to disable Poise's truehud special bar setting in its ini?

dTRY

Absolutely; it's designed to have minimum impact on your save so you should be able to install/uninstall whenever you wish

Sirgilly1

Great! Can I update mid playthrough from the last SE version?

dTRY

It is compatible; whether staggerlock is needed depends on your setup. Valhalla combat currently doesn’t touch stagger at all

willow

If you have installed Poise and enabled Poise's HUD, I think it's normal to see that the true hud is not detected. Disabling Poise's hud enables Valhalla Combat's hud

Is this compatible with Elden Rim - Weapon Arts? Also is stagger lock needed?

Wren

Only problem im still experiencing is that the mcm won't detect truehuds api for some reason. im not sure if its because i have poise too?

thanks for the release dtry

Blake Sokoloff

great, thanks for the quick response !

dTRY

Yep; it's no longer required.

Blake Sokoloff

Just out of curiosity, I just installed the AE version and when I reran nemesis the valhalla patch to tick seemed to have disappeared, is it no longer required?


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