Valhalla Combat published, and plans for the future
🕑 Added 2022-08-19 23:04:24 +0000 UTCThanks for y'all's support! Valhalla Combat is now published: https://www.nexusmods.com/skyrimspecialedition/mods/64741
It is far from feature-complete, but I do believe it's stable enough for the public to enjoy. That being said, I still have a laundry list of things to implement, either into Valhalla Combat directly or in a separate mod that uses Valhalla Combat as a base API. The ultimate goal is to create a consistent and enjoyable 3rd person comat experience.
So here I ask for your opinion: which do yout want me to work on next, among the following things? I'll eventually get all of them done, and I don't really have a preference as I deem them to be equally important. I just want to know what you guys want to see the most :)
Comments
Giorno
Super stoked for the possibility of having a Valhalla integrated Poise system. I know there's other mods out there, but they seem to run counter to the stamina system baked into Valhalla that rewards agression in combat.
worstyoshi
Any idea how to stop reflect damage from killing you when you execute someone?
dTRY
I'm still formulating ideas:)
dTRY
Yeah currently; it's a bug that will be fixed soon
KMHTech
Is there a way to add 'pause' to combos? or even unlockable combos through the extendable perk tree mod?
So would I be able (in the meantime) to use Poise stagger animations?
someusernameiguess
So Valhalla doesn't actually do anything different when it does detect the NPC patch, then?
dTRY
There won’t be any interaction between the two so hence no incompatibilities
someusernameiguess
I've asked this elsewhere previously, but I don't think I ever got a clear answer - if I'm using ADRI's Impactful Blocking, which inherently enables Elden Counter support for NPCs in its Nemesis patch (meaning I do not run the normal Elden Counter NPC support Nemesis patch) how does that impact Valhalla? I notice it does seem to at least check for the presence of the "normal" patch.
Adrilz
I've been using Loki's poise and I find it has stun-lock (keep getting staggered because enemies keep attacking) problem. I hope when you implement the stagger system, you can make some sort of a balanced "stagger immunity" to prevent stun-locking.
Adrilz
Thank you. Will do.
dTRY
Valhalla doesn’t deal with stagger atm, but I’ll eventually add a poise system to Valhalla combat
dTRY
you can simply replace the old mod
Adrilz
Congratulations for the Nexus release! I'm still using the BETA (or older, not sure) version. If I want to update to the Nexus version, are there special steps or do I just replace the mod?
Awesome Job, question, I like Poise by Lokis stagger animations that knock npcs/PC back when struck with certain or multiple attacks. Does Valhalla have animations like that, that adds some realism to the force behind certain strikes?. Or is there a way to have poise stagger animations take over the stagger part?
I think perk integration will add some more foundation to Vahalla combat, to help with game play. Because I am using ordinator with your edits you made to it and it just doesn't feel right, it works. But it's like wearing a shoe that just doesn't fit your foot right.
alexis Lienlaf
good luck with the launch and thanks for the effort.
aDisgruntledGiraffe
Congrats on the release!
Hayden D
as much as i WANT a stagger system that makes sense (i can't get lokis poise to work) we definitely NEED a perk overhaul that doesn't touch directional power attacks, attack speed, etc.