Valhalla Combat 0.9.9 SE
🕑 Added 2022-05-14 06:51:28 +0000 UTCFinally finished writing the MCM. Fixed all of the CTD issues.
Requirements:
Skyrim SE(AE version won't work atm)
latest version of TrueHUD
Changelog:
-reworked blocking. NPCs cannot do timed block ATM, which will be addressed in the upcoming AI update.
-You can parry projectiles/deflect them back at your enemies
-A new balance system. All sorts of offensive/defensive actions damage balance and actors with 0 balance stagger on hit on all light attacks. Heavy attacks, however will stagger on hit/staggerlock your enemies as long as you're not in a stamina debuff state(indicated by your stamina meter's color given you have truhud)
-Please delete the nemesis folder in the mod; I accidentally left it in there. It might lead to CTDs.
-0.99b: Attempted to fix one of the notorious CTD issue
-0.99c: fixed the random CTD by temporarily disabling the function that's causing it. This is a dirty fix but it'll work, while I look for the solution.
Have fun and please let me know if there are any recurring/new issues.
Comments
Stylish Gamer
Hello! I was really looking forward to using this mod. I installed it using MO2 however it's still not showing up in the MCM. Do I need to directly install it into the game files or am I missing somethingz?
C
Hi. Is Hellblade redundant with the timed/perfect block implemented in Valhalla?
Niels Germann
We should have a setting that let us have stamina consumption for light attacks even when we hit an ennemy, imho. Setting the regen rate for light attack hit to 0.00 just stop the regen but doesn't consume any stamina when we hit Also 0.9.9b and 0.9.9c don't have the nemesis patch, is this normal ? thanks for your work
Niels Germann
Hello, really nice mod I don't know why but missed light attack don't consume any stamina. It stops the regeneration but that's all If I try to disable the light attack stamina in mcm settings and reenable it, it works but there's a significant delay Also I still can attack while the samina bar is grey ? afaik the only mod that alter stamina in my modlist I'm trying to use Loki Poise mod also, how should I tweak your MCM for loki poise mod ? Thanks for all
The Old King
I have this issue where when I get close to an enemy and attack it just does a stab that does no damage
Ben -
cant wait for ae version ;D
dTRY
Hmmm this is strange; I'll look into it
dTRY
I don't have a VR device myself but I've heard of a way to port SE plugins to VR; I'll try to do it after AE porting but there might be some difficulties I don't know of yet
dTRY
It will not; you can delete killmoves you don't like in ini.
SuzanoSho
Is there anyway to disable certain killmoves? Cutting off the heads of ghosts or people wearing certain hoods in my game causes immediate crashes. This mod does not seem to respect Violens settings at all, and I have dismemberment disabled for a reason. Will editing the "Killmoves.ini" break the game?...
Alex
Hey dtry, i posted this in the skyrimguild discord but I was recommended to leave a comment on patreon about it: 4 back to back crashes in the same place (Outside Silent Moons Camp) with Valhalla Combat (v0.99c) 1. https://pastebin.com/90Ev1j2q (valhallaCombat.dll+3A7F5) 2. https://pastebin.com/nruG1svj (valhallaCombat.dll+3A7F5) 3. https://pastebin.com/XLYpeeAX (valhallaCombat.dll+3A7F5) 4. https://pastebin.com/0pLLGtzi (valhallaCombat.dll+352B0) First 3 were just me trying to see if it was a consistent thing or 1 time issue, last one it crashed when I tried to turn off Execution and Stun plugin in the MCM (crashed when the MCM menu closed) (edited). Running Valhalla alongside Poise and have the balance system disabled in Valhalla. EDIT: I believe I fixed this after some further troubleshooting, was partial/entirely user error (out of date version of truehud)
VoidMain()
can you please make ae version?
Omppu
Same
someusernameiguess
Same!
worstyoshi
I'm getting killmoves with cinematics and enemies can just do it to me and cause a ctd. Any idea that can cause that?
DJLegends
still waiting on ae support would gladly test!
Anthony Meo
Would it be possible to get a VR version of this ? Not sure if there is refactoring that is necessary to make it work for VR? The mechanics all seem like they should work well in VR
dTRY
It’s compatible. Just turn off wildcat’s stamina/timed blocking feature
dTRY
I don’t think it’s Valhalla combat’s issue; but it might be some weird conflict. Could you try disabling Valhalla combat and see if target locking works?
dTRY
Will look into it
dTRY
Hi, thanks for reporting! This is a known issue and I’ve fixed it already; I am not yet to build the fixed version as I’m currently not near my PC; it’ll be fixed in the next version!
dTRY
I have something like that in mind. Thanks for the suggestions!
Darmawan КПЛ
Hello dTRY, I'd like to share what's in my head about the next update. Maybe, could you make an exhaustion feature that prevent the actor from doing any type of attacking when his stamina goes low? There is a mod called Everyone's Stamina Matter has these feature.
Darmawan КПЛ
Hello dTRY! I think i got a report too that maybe relevant to @Hello World Z 's question :) I dont know if you are planning to overhauling the stagger system as your own. If yes, im sorry to wasting your time reading my comment. ✌🏻 Just a quick report that my enemy doesnt stagger if I hit them with dual casting destruction with stagger perk activated (I use firebolt for instance, because i've use it everytime even before Valhalla Combat are installed). Same thing with the Unrelenting Force shout level 2 , i got my 2 of 3 word on that shout that i keep using it on my enemy but they seems immune to the stagger too, same as the dual casting destruction problem as i've said earlier. As i've said before, maybe you are already have a plan on build your own stagger system. Then I'll just wait for the next update. Cheers 😁
Arkenbak
I have the same issue. Even when timed blocked, stamina consumption is significantly increased to the point of depletion, but when Balance is enabled, stamina consumption normalizes. I have tried disabling some other mods and it does not seem to be due to conflicts.
Young Who
I don't know if this is intended or not, but when I turn off the "Balance" in the MCM, the stamina settings and adjustments stop working. Anyone else experiencing this or is this just a conflict with some other mod on my end?
Darrudejameson
FInally tracked down the problem i suppose it's not actually a bug but if you use Poise Balance Overhaul, that takes control of True Hud's special bar over this.
Hc
當對生物觸發處刑動畫時,會導致生物進入無敵狀態,需要手動關閉處決系統才能正常殺死
meftuhmaninthyname
you take enchantment damage even with timed block
pat pw
please how do I install this mod?
Nilish Tallapureddy
Hey so for some reason because Valhalla takes over truehud API there is no longer the ability to target lock with true directional movement. I was wondering if there would be a fix for this?
Darrudejameson
This mod on occasion while detecting TrueHUD API it fails to take control of the special bar for some reason and as minor an annoyance as it is, it drives me nuts to see it in red, arre their logs or something i can check to see what the problem might be?
adam Andrades
how do i install this?
Joel Fontana
same
Asdisekai
is this useable with the vanilla combat system?
The Old King
For whatever reason executions have stopped working for me
Kyle
It should be I don't believe this mod affects AI Just Load Wildcat above this mod since they both use overlapping feature like timeclock and stamina consumption tweak those to your liking
meftuhmaninthyname
EDIT: apparently problem wasn't that, what does it mean if a converted mco moveset doesn't use stamina? anchor's work fine but stormbringers' doesnt consume stamina
Oskari Ahde
Is this compatible with wildcat? If i disable most stuff in wildcat mcm and only use injuries and difficulty settings and ai?
meftuhmaninthyname
So no stamina regen while blocking has some flaws, when enemies stamina bar depletes, they just keep on blocking and doesn't regen stamina, so whole the time they just keep blocking with 0 stam doing nothing else.
Arkenbak
Execution is not properly performed on dragon priests with 0 stun; killmove animation is played, but they do not die and my attacks do not hit them. I'm also using ADXP/MCO, Violens, ADRI's creature behavior mod and UC Creatures Behavior compatibility mod. Edit: disabled balance system, they were no longer invincible.
Shotray Artitus
If I play a new game, Valhalla won't obtain TrueHUD API and Elden counter's stun patch. Only if I save and load again it will works as expected. I'm also using Hellblade. It doesn't work too when beginning a new game without saving and loading.
Shotray Artitus
After 0.9.9b there is no more nemesis folder LOL
Shotray Artitus
"-Please delete the nemesis folder in the mod; I accidentally left it in there. It might lead to CTDs."
MrRegio93 .
for some reason version 0.9.9c isn't showing up on my nemesis engine to patch it. anyone know how to troubleshoot?
DJLegends
my god i love you!!!!!!!!!!!!!!
DJLegends
you telling me we almost had an ae version?!?!?!? please fix it my dude if I can just get this one combat mod on ae i can finally have peace
Infinity
only one gotten since using this version
Infinity
https://pastebin.com/dDJrD95N
rs801
Hi dTRY, awesome work! Quick question: am I supposed to be able to attack (both light and heavy) even when exhausted or with zero stamina? Or is a conflict with another mod allowing me to do so?
dTRY
noted and please keep being honest! stagger system isn't very much finished atm so I'll balance it based off of any suggestions
dTRY
updated requirements!
dTRY
noted
dTRY
noted
dTRY
hmm I don't think so; magic stagger isn't changed at all
Oskari Ahde
What are the requirements apart from SkyUI for the mcm?
Kyle
need to fix the screen shake disabling doesn't work
Ylikollikas
Happens to me with and without Violens.
Hello World Z
Hello dtry. I've tested this with magic effects that has stagger. It also applies the balance rule to it. Is it intentional?
Ylikollikas
Just noticed that my perfect block is consuming stamina even though I've set it to 0.00 in MCM. Not sure what causes this. Also I have made sure to choose the correct keybind for block in MCM.
meftuhmaninthyname
Another small thing to report, daggers are missing sparks.
Darrudejameson
True HUD is the latest nexus release for SE but i was never asked to overwrite anything by my Mod Manager should it have?
Khairul Hailmie
dTRY, Did the Valhalla have their own stagger animation/screen shake? i feel really dizzy when NPC stagger my character. hahaha EDIT : I'm installing poise from loki to fix the stagger and lower screen shake effect. Just an suggestion, maybe u can add stagger screen shake effect can be tweak in MCM like your mod "Stop on Slash" mod.
Khairul Hailmie
Use the latest TrueHUD API SE version and make sure valhalla combat is overriding truehud. AE version not support right now
Darrudejameson
Valhalla Combat keeps telling me that TrueHUD API is not detected even though I have TrueHUD installed not sure why, also not exactly sure what I'm missing as a result of this.
SuzanoSho
There's a mod called "Enemy Circling Behavior" that you may want to look into in the meantime, which allows you some control over enemy aggression. I do agree with your criticisms, just recommending that mod just in case this particular change doesn't align with dTry's vision for the mod.
Joel Fontana
no I'm not. But should I?
Ylikollikas
Its kind of interesting how every WIP mod with stagger feature has this exact same issue: Valhalla, Poise Stagger Overhaul and Project Impact. Its probably something that is really hard to balance. I personally like aggressive enemies, but I agree with your point about staggerlock. My own proposal is to give stagger immunity for few seconds after getting staggered 3 times. That is how Inpa Sekiro combat does it.
The Old King
I'm going to be honest, As much as I like many features of this mod, with the way skyrim's ai works the player stagger is a straight up turn off in the mod. I can't begin times where a large number of enemies (Especially wolves) got one good hit on me and then it was instant death because they were so aggressive in attack that I got staggerlocked until death. Some changes need to be made for this to really be a viable option for a combat mod. First Staggerlock should be a toggle-able option. Second either the AI needs to be tuned to be way less aggressive and only attack one or two at a time or the length of the player's stagger state needs to be halved. Or at the very least give us an mcm option to allow for us to edit that ourselves and leave it up to the players digression.
Khairul Hailmie
Use the latest TrueHUD API SE version and make sure balhalla combat is overriding truehud. AE version not support right now
Khairul Hailmie
Balance feature not stable right now, u must to turn it off to avoid CTD when in combat.
meftuhmaninthyname
ty man will do <3
Rico
Edit the sound files found in sounds/fx folder with Audacity. Then lower the dB slider like this https://prnt.sc/QsRLZZggteUW
meftuhmaninthyname
somebody please for the love of god tell me how to turn down the volume of timed and perfect block sound my ears are bleeding it's so loud lol. I don't wanna turn it off just lower the volume. Also another record on balance crash "R13: 0x7FFF82F7A820 (valhallaCombat.dll+9A820) (char*) "C:\SKSEPlugins\Plugins\valhallaCombat\src\bin\balanceHandler.cpp""
meftuhmaninthyname
are you using violens?
Ylikollikas
Happens to me too without ADRI's mod.
Modslave
Hey why isn't this detecting the TrueHUD API?
Joel Fontana
Not sure if this is a conflict with ADRI's creature behavior mod, but i can't seem to execute creatures properly. It will give me the animation for the execution but then the creature doesn't die and it becomes immune to attacks
worstyoshi
Seems like the poise/execution system doesn't work on monsters, I had hunt of hircine and the goblin didn't died after doing an execution move on it
TheMatrix
So I have MCO/ADXP, Project Impact, Project impact block, and obviously this mod, and I disabled Balance system and I haven't had a crash yet!!! Usually I'll be crashing already but I haven't. So I will travel a few areas and see. It has something to do with that one. I think Project impact is making the Balance crash, because when I disable it and used Project impact block, I wasn't getting any crashes thus far, so I will experiment some more. This is a excellent mod by the way. Update, Project impact doesn't go well with the Balance system, crashes the game.
Khairul Hailmie
Yeah MCO|ADXP
Emotion222
Perfact blocking of arrow traps results in a 100% chance of CTD! https://drive.google.com/file/d/1-58uR4c4MG_emSmY6CH2LhJ5sJvU2OOH/view?usp=sharing Random CTD seems to be completely resolved! Thank you
TheMatrix
What ADXP??? Are you talking about the MCO/ADXP Animations or you are talking about something else???
Bruce
I'd like to try this mod out but I'm a bit confused as to what I would need to disable to do it. As far as I can tell it has parrying/deflection of various sorts, stagger, and some blocking. Does it have it's own animations, or will it work in conjuction with other mods like Precision, MCO, Hellblade, etc? Basically many of Distar/ADRI's mods. I'm looking to do a new combat system but I don't know how this goes with other mods that have yet to be publicly released or if I need to get rid of any mod that staggers, parrys, or blocks to use this.
Khairul Hailmie
Try check TrueHUD version, its SE or AE. Or try reinstall or convert all mod to SE.
Khairul Hailmie
Already tested Disable Balance System. and i think it fix CTD for now. !!
ReiSaizel
Same crash for me as well. Thanks gonna try to disable the balance system.
Serados
ADXP
Khairul Hailmie
what do you use along side valhalla combat? ABR, MCO, SkySA, ADXP?
Serados
ok i can confirm now that the 'Balance System' is the culprit for ctd, i disable it on MCM and i didn't crash anymore, whether im in combat or not. :)
Killa
i use the SE version an still have the API issue
Serados
still crash witht he same crash log as before...maybe it has something to do with the stun? becasue my logs always have this stun handler thing in 'registers' section: (valhallaCombat.dll+9CF40) (char*) "C:\SKSEPlugins\Plugins\valhallaCombat\src\bin\stunHandler.cpp"
maa
Thank you dTRY! This mod makes the game even more fun! Crashed at 0.9.9c. (not in combat) https://pastebin.com/Bu6eyKpL
TheMatrix
I also had project Impact with it as well, I am going to see Using project impacting blocking and see if it would crash or not.
TheMatrix
Crashed again in combat, I am just going to wait for the New update bro, This is a good mod if you add Project impact, Poise with this mod, but I keep on crashing during combat, and one time traveling, I am going to leave this disable until their a new update.
Killa
sorry about that, should work fine now
Khairul Hailmie
Its already fix for me after i converted back to SE version. Everything is Granted and Installed. And the only problem is i facing some random CTD. The main problem cause TrueHUD API not detected on valhalla combat is valhalla combat is not compatible with AE version.
Khairul Hailmie
Random crash happen after 20-30 minute gameplay. Crash when combat and non combat. UPDATE : Turn off ABR & Project Impact from ADRI. I replace with ADXP from Distar. Its fix the frequent random CTD. But still have random CTD around 50-60 minute gameplay. Will try to chnage back to ABR without Project Impact. ValhallaCombat v0.9.9c SE UPDATE II : Using ABR + Valhalla Combat + Elden Counter = result crash when combat scene about 2-3 minute. Next time i try to use ABR + Valhalla Combat only. And maybe ADXP + Valhalla Combat and will give a result later. UPDATE III : Disable "Balance System" fix the CTD for now. Thanks to Serados. Now its working with ABR, AMMCO & ADXP.
TheMatrix
My game crashes when I went near embershard mines
Travok
Can confirm that. I have several crash logs by now with Probable callstack filled with valhallaCombat.dll
Ylikollikas
Yea obviously feedback is good I just wanted to give temporary solution in case. I don't disagree with your point.
meftuhmaninthyname
I know I can but why would I while the goal is to give feedback to a EA mod? I like the stam system it just doesn't make sense a two handed swing and dagger swing both cost 30 stam, while doing everything perfect idk why dtry skip on this very basic thing to make different stam cost for different weapons so i'm curious more than anything.
Ylikollikas
You can disable stamina attack consumption from this mod if you want and replace it with another mod that allows for weapon type stamina cost like "Everyone Stamina Matters". But keep in mind that by default light attacks don't cost any stamina if you hit the enemy.
meftuhmaninthyname
yo dtry finally got couple hours of game time with valhalla, I actually never crashed. I'm also using adxp for the 1st time was using skysa so some problems i had might be related to adxp. Here is the only issues I have, sometimes whenever I block (probably timed block) my block gets stuck in the air, I also realized a vanilla like block anim happens before my usual block animations. Violens kill moves wouldn't kill some targets and was bugging them out. turned out killmoves for melee and it was fixed so it might be incompatible with valhalla. I also realize balance is way off, like 2 handed weapons are so much stronger than one handed since swing stam cost is fixed, daggers are close to useless etc. Also some parries I might be losing magicka when I shouldn't (not sure about this one need to test further). Other than that everything awesome, combat plays really well.
TheMatrix
Game crashes when I time a block and attacked a npc. Elden Counter crashes my game.
Emotion222
Thanks to you, the game is much more interesting!! however Random CTD still occurs (0.9.9b) https://drive.google.com/file/d/14L_PIEoNv1eE7IH__r9lzoiXGyABFxwc/view?usp=sharing
Schmidt Miklós
it would be grateful if you give some advice, which mod combination is recommended. Because I want to avoid duplicate, or unnecessary mods. For example I use One click Power Atack, Hellblade Timed block, Stop on slash, Locational Damage, Stagger direction fix, Onhit Animation Framework, Simple Weapon Swing Parry, Attack speed framework, Script free Flinching
Foxt
I'm using the most recent of both, just installed them the day before yesterday.
Serados
same callstack to my .net logs too, it all points out to valhalla DLL
Erik Maxwell
Tried the save and reload, and it didn't work. @dTRY, if the TrueHud API, Special Meter, and Stun Damage Patch aren't hooking, what am I actually missing--gameplay-wise. I assume combat is essentially the same. I'm just missing the additional bars that help me better understand some of the mechanics, but its still playable. Correct?
Khairul Hailmie
Thanks dTRY, its a great mod!! Sorry to ask everyone here a stupid question. Why my Valhalla combat cant Detect TrueHUD API? It's compability issue TrueHUD version AE and SE? Im using AE version. UPDATE : Anyone who have same problem like me, TrueHUD APi not detected. This mod still for SE, AE not compatible yet.
Kissshot7
The new version fixed this. Thx for the quick fix!
Kissshot7
Thanks for making this Killa! But the link you posted is not accessible... can you change the authority?
pptrain
try update TrueHUD and TrueMovement to newest version
Kyle
yea im also getting random ctds too I ll try to produce a crashlog later im off to bed
ReiSaizel
Hi Dtry great mod and I'm having fun with the valhalla. However, I tried the new version and I'm getting random CTDs and it pinpoints to valhallacombat.dll. Here is my crashlog https://pastebin.com/jSQysHdv
Ted Hollingshead
I have the same issue. Simply save and reload. Fixed it every time for me, and only had to do it once per character.
Killa
thats so strange im certainly using the latest version of trueHUD on nexus and it won't work for me? do you have anything else that alters TrueHUD? I have a few that do that in my LO
Schmidt Miklós
disable those. I tested 1 day and this is my favorit combat mod. I playing now AMMCO ADXP + DMCO + Distance Base Combat + Elden Counter + this mod
Kyle
can this mod be used with wildcat or ultimate combat or should I disable those
Foxt
You were correct. It seems like I had ammo installed but it was not functioning on my playtest, so when I installed Valhalla on top of it I couldn't know it had caused the change in movement. Thanks, keep up the great work! Another brainlet question: how do I get Valhalla to hook into TrueMovement / TrueHUD? I have it installed but doesn't seem to detect each other.
worstyoshi
Dual wield blocking inside valhalla combat MCM doesn't work
Schmidt Miklós
Hi! Elden counter stun and dmg can't detected in mcm, but I have had activated this patchs in Nemesis (nvm. It works now, but I don't know why... I didn't do aniyhing,:))
pptrain
Hi, dTRY! I saw you mentioned NPC doing Elden counter feature before, is it implemented in this version of Valhalla Combat?
worstyoshi
Since the system got a stagger system, does that mean I can remove other mods like stagger lock or stagger direction. Does it play well with them?
dTRY
Glad you like it! It's actually zero-impact since everything is implemented through the .dll plugin. As for your question no, but I could be AMMCO which does exactly that thing.
Foxt
Found out about your modding work today, and was excited to try it out! Amazing that it's' so low-impact on my system despite so many features. Is the mod supposed to stop running with weapons drawn, though? I was able to run and sprint just fine before installing Valhalla Combat, now as soon as I unsheathe I have to slow walk everywhere. If it's intentional, then how can I disable it? Is there a file I can hide to restore movement speed?
Erik Maxwell
Didn't work. Issue still persists.
justdontdie
yes! it all started working normally once i updated truehud, and put valhalla to overwrite it in the plugins
Emotion222
CTD happens randomly, but do you think I installed some incompatible mods? HELP! Attach the .net crashlog! https://drive.google.com/file/d/1pqGYYcZL7KrYulc8zu2_Uc8p40fVXsxp/view?usp=sharing
worstyoshi
https://www.nexusmods.com/skyrimspecialedition/mods/63102 Ordinator Patch - Bypass Timed Block for Block Runner There's also this
Killa
does the truehud API work for you?
justdontdie
apologies! i had the wrong version of truehud installed :) it is fine now
dTRY
Yep; that's the correct solution
Killa
heres the crashlog Crash Log SE, version 2 Code: 0xc0000005. Address: valhallaCombat.dll+0x3aff5. Memory at 0x0 could not be read. Stack trace: Frame 0: valhallaCombat.dll+0x29fdb Frame 1: valhallaCombat.dll+0x5fb70 Frame 2: KERNEL32.DLL+0x17034 Frame 3: ntdll.dll+0x52651
Killa
the ctd seemed to stop for me once i moved it near the top in nemesis, i had just done a timed blocked then i hit my key for elden counter, as soon as i made contact i crashed.
Ylikollikas
Try deleting folders nemesis_engine, meshes and scripts from your Nemesis output, then rebuilding Nemesis behavior. Worked for me.
Blake Sokoloff
Same here !
justdontdie
hey - so excited for this, i am running into an issue though, i have a CTD when i put an npc into downed state.
Erik Maxwell
Thanks, I'll try another perk overhaul
Erik Maxwell
In the compatibility sub menu, I get the follow "errors": Truehud API Not Installed Special Meter Not granted Nemesis Stun Damage Patch Not Installed I have TrueHud installed and I have checked the Stun Damage Patch in Nem. Is there something else we are supposed to do?
dTRY
What were you doing exactly at the precise moment of CTD? Can I get the .net crashlog?
dTRY
It works but yes ordinator's timed block has a soft conflict with this mod. I'd suggest using a lighter alternative such as Adamant that doesn't have a timed block perk.
dTRY
no
Erik Maxwell
Also, does this work with Ordinator? Or do the Timed Block functions conflict?
Killa
dTry, ive also noticed im getting a ctd when doing a counter from elden counter, i seem to be the only one with this issue would its position in nemesis have anything to do with this? its also not detecting TrueHud API for me
Killa
https://drive.google.com/drive/u/2/folders/1XQrCWmUVuV48CHtC0_FwQMi3KaJx7as4
Erik Maxwell
Is Elden Counter a hard requirement? I don't like using it because it just lets you spam free power attacks for the duration of combat, which is insanely op.
Kissshot7
Yes.
Takato Yamauti
yes
meftuhmaninthyname
is violens incompatible? I also have it, if it is and i disable it any other mods provide player killmove immunity?
worstyoshi
I'm trying to isolate why I'm getting killmove vats so I'm slowly removing some mods. Already removed violens and going to try without poise too
dTRY
Do you have the .esp plug-in on?
Takato Yamauti
Error Failed to load sound descriptor with formID 17212
dTRY
Just making sure: you can’t perform timed block with dw blocking key, even after binding the block key, right?
Daniel
Aight gonna try without poise
dTRY
This sounds like a cool idea! MCM takes a lot of effort to make, but I’ll add the said options
dTRY
Absolutely and thanks for making those!
dTRY
It’s up to you; you can use both or either
dTRY
Stamina drain is intended to be delayed. This is because with precision your swing is no longer than a single frame but a time window during the attack animation. If I apply drain during the swing, you might get the missed attack stamina penalty before hitting an enemy with the same attack.
dTRY
It’s up to you. I’ve explained Valhalla’s stagger system. You can use both which might lead to a bit of consistency issues or choose one of them.
Acid
There is no confit in SSEedit so i think the load order doens't matter
worstyoshi
Same with daniel's queston, do we still need poise or we could just put valhalla in a higher order instead?
Ted Hollingshead
Hey, heads up, experiencing one bug. Same as the last public build. It seems that the stamina drain is slightly delayed? Regardless of if I'm using TrueHUD or not, the stamina drained when attacking is about half a second to a full second after I've finished my swing, rather than being immediate.
Daniel
So with the new stagger option poise overhaul is redundant?
Killa
Would it be alright if i linked my Racemap files in my comment? i made some for a few popular mods you didn't cover that needed them
Ylikollikas
Do you take feature requests? If not, then sorry for bothering. Anyway I'm just asking for some MCM options regarding the stun system. Stun regeneration, hp % based modifier on stun regeneration speed, faster stun regen when holding block. This would give option to make the stun system more similar to Sekiro. "Why not use Inpa Sekiro at that point?" The mod is great but it is script based and has a lot of bugs. Your execution system is much more reliable.
meftuhmaninthyname
I was thinking more of flavouring stuff like flinching,everyone's stamina matters or unblockable for example. Not really sure they are redundant with valhalla rn. Also I seem to can't right click block with dual wield using skysa now. Do I need to use dual wield blocking mods with it?
dTRY
It’s universal, but I highly recommend using it with MCO since you can chain heavy combos, which plays well with the new stagger/stun system
dTRY
I use MCO which does make a big difference in terms of fluidity; that’s pretty much the only combat mod aside from valhalla and elden counter I use
Kissshot7
Amazing mod sir. Thanks for making everything optional in MCM. Edit: I'm aware of an issue. I'm currently using dual wield blocking. Bind blocking to mouse4 & set the "Alternative blocking key" to mouse4 too. When I press mouse4 to block, it's just the vanilla blocking mechanic instead of Valhalla's blocking mechanic. But if I use right-click, then it works perfectly. I'm still trying to fix it, will let you know once I did it.
Daniel Mezentsev
Is it universal or SKYSA, MCO, ABR only? Please explain more what manadatory should be installed to get it work right.
Emotion222
nice work!
meftuhmaninthyname
Good work man. Now it's finished ,or at least coming close to it, can we get your recommended combat mods to go with it? Your showcases always looked awesome. Also kinda confused what mods to use with it now it covers too much lol