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Valgrind-dodge alpha test

🕑 Added 2022-10-10 00:59:00 +0000 UTC

Comments

dTRY

Yes!

DJLegends

oi dTRY since you are implementing npc dodging with tk dodge re I was wondering if you could support remote npcs (online players) for dodging mechanic since skyrim together recently made their own script extender? if you do choose to attempt at it I'll gladly test with others!

Tuan Anh Nguyen Duy

Hi dTRY, new update don't have esp file like the first one, its ok to update ?

tridbee

Thank you for the quick update! However, I am still getting the green dots debug drawing when debug mode is disabled. Also Active dodging is enabled in the settings where it is recommended to be turned off. EDIT: I just found that during killmoves, NPCs can dodge out of it, rendering them immune to damage until you manage to trigger killmove again if they still have health left or die a while later if their health is 0.

dTRY

fixed! Enemies randomly dodging is a part of passive dodging, which is triggered by vanilla AI

tridbee

There are big green dots that still show up when enemies try to dodge even after the debug option is disabled in Settings.ini. It also shows up on enemies that cannot dodge like sabrecats and trolls. Also enemies who are casting continuous spells like Flames can still fire their spell at you while dodging, resulting in their casting animation bugging out. Enemies seemingly reacts to whatever you are doing and not just attacking. You can do a blocking action and they would sometimes dodge out of it.

dTRY

None

Derek Doo

Any issues with scar?


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