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Valgrind 0.3: Perilous attacks/Attack Commitment

🕑 Added 2022-10-24 06:21:49 +0000 UTC

Comments

DJLegends

any way we could get time block to work on npcs some guy on nexus successfully did it with spid?

hirofumi asai

Specifically, how does ”avoidThreatChance” affect ”Dodging AI”? Whether avoidThreatChance=0.5 or avoidThreatChance=1.0, the frequency of enemy dodging does not seem to change.

Ian McCormack

Hey, I'd like time to slow down for 1.5 seconds when a periolous attack happens, to give me time to react. What do I need to change these setting to to get that result: bPerilous_chargeTime_enable = true fPerilous_chargeTime_multiplier = 1.0 fPerilous_chargeTime_duration = 2.0

hirofumi asai

I may have solved the invincible frame problem with Payload Interpreter.Thank you for the great mod.

Vleurs

whenever i get into combat with someone my game crashes? Not sure why this is happening. Am using SCAR, Percision, Valhalla combat, ADXP MCO

Ian McCormack

Nope, didn't edit anything and it works fine. It might that you've got another mod conflicting with it.

reezy

For some reason im getting a ctd on main menu with this. btw I'm using version 1.6353

Jason Jordaan

Ian, did you edit anything to get it working. For me the enemies dont do any of the perilous attacks sadly

Ian McCormack

What did you change the settings too? I'm having difficulty getting it just right!

Ian McCormack

I'm on 1.6353 and it works for me

DJLegends

atm no but could worked i noticed on his old version debugged work fine

Jason Jordaan

Hi there, I would really like to test this out but I'm on 1.6353 Any chance this will work on it?

Matteo Domenico Gatto

Is Mortal Enemies still needed for animals (at least those who were not yet patched by Distar's mod)?

hirofumi asai

With tk dodge/ultmate combat invincibility frame, even if the enemy avoids the attack, he can't avoid it and takes damage. Is it possible to add an option to extend the duration of the invincibility frame?

Derek Doo

ily

praisetheford

Very cool but feel like the warnings need to be a bit earlier to actually be reactible. Or maybe I just suck lol Edit: Actually after tweaking the ini a bit it works quite well

dTRY

SE only; I still have a few functions to RE after which I'll make an AE update

Kebab

nice work man, this version is still SE only right?


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