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Dec update, Valgrind DMCO support

🕑 Added 2022-12-06 01:36:22 +0000 UTC

Comments

minbari

On the topic of Valence: right now spellsword gameplay is either swap/dodge constantly or use parry reimplementation. Both aren't too fun. I remember there used to a magic spell block feature in Ultimate Combat called "infighting shield", that was probably the closest to a true spellsword experience in Skyrim. Too hard to implement that kind of thing with Valhalla's amazing timed block features I assume?

dTRY

I'm afraid this will require some behavior edit but this is such a brilliant idea. When I work on this I'll for sure see if anything like this could be done through codes alone.

minbari

Can also confirm. I reverted BTPS a couple of versions and no crashes now

Keithy

In the Horizon inspired mod, how about being able to hotswap into bows just like in Ghost of Tsushima? The idea being that we don’t actually have to go into the menu and manually equip a bow when we want it out.

Grey Knight

Alas. any compatibility issues you can think of? I'm on 1.5.97

Kissshot7

Can confirm this, enabling both can cause random freeze.

YeJian Blancyan

"Better third person selection" seem to conflit with this mod, cause game stuck

dTRY

Are you on AE version? AE isn't supported currently but will be soon

dTRY

Are you on AE version? AE isn't yet supported but will be soon

Grey Knight

Hey man, not be a bother, but I'm getting CTDs when I get into combat?

Khairul Hailmie

same happen to me

Khairul Hailmie

same happen to me

SpunknNE

Ah thank you!

T

Open the ini file and set the debug option to false.

Mero The Rebel

Same

Mero The Rebel

Same

DJLegends

if ya want to talk to em here's the server they're hosting https://discord.gg/skyrimtogether

DJLegends

dam i wish you can look at the code of str or at the min talk to str devs since they are very friendly with coders like you

DJLegends

kindof like a player joining another players world

DJLegends

str basically has in which online players are basically a cheap copy of the main player

Mero The Rebel

Okay there's a debug draw setting in the ini file that is set true. make it false.

Mero The Rebel

Yea I'm trying to figure out how to get rid of it myself.

SpunknNE

I am getting some green / red lines on certain monsters / enemies every now and then with Valgrind enabled. Has anyone else experienced this? Or maybe it is a mod conflict

dTRY

Nice to hear it working for MP! I’m not sure how the animations are synced online, but if Skyrim together works as I imagined it would, dodging and timed blocking should at least work locally and there should be a way to have them synced, depending on the online implementation

DJLegends

also also just want to say your tackle feature syncs with other online players

DJLegends

dammit i need ae support just imagine if this works on skyrim together since elden counter was player only but somehow that worked on str

DJLegends

holy shit i love ya where the hell i can donate more money to you?!?!?!

dTRY

Yes it does

dTRY

hmm wdym by npc controlled by player?

reezy

definitely looking forward to it. i appreciate your work .you're the goat

DJLegends

also does the dodge and perfect block ai work on npc vs npc?

DJLegends

oi dtry how would an npc controlled by a player utilize dodge ai and perfect block ai?

YeJian Blancyan

Jason Jordaan

This is going to really be a big combat game changer, sadly I'm AE so I will have to wait. Keep up the great work!

Niko

For some reason this mod is causing my game to freeze everytime I get into combat with an enemy.

hirofumi asai

Thank you for the great mod! I look forward to your future activities.

dTRY

i believe it works with both versions

tridbee

Hi, does this support DMCO Experimental 2.0.1 or is it only 0.9.6?


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