FM23 Cheat Table Update 15
🕑 Added 2023-05-09 20:07:59 +0000 UTCThis table was designed for FM23 23.5.0.
Cheat Engine 7.5 is required to run this table.
What's new:
Improvements
- Updated to game version 23.5.0. (https://community.sigames.com/forums/topic/575363-fm23-china-data-update-available-now/)
How to use this table (Please read this carefully to avoid any issue):
- Open the game first.
- Load a saved game or start a new game.
- Activate the Run Table; wait a second.
- When everything is finished, you can start editing.
Other things to mention:
- You need Cheat Engine to run this table, get it from (https://www.cheatengine.org/)
- Can be marked as false positive, the file is 100% safe. VirusTotal report (https://www.virustotal.com/gui/file/ba99c410d2d8bb1298b26b931450fdd12083ef1e2d6d0a6a5ef85685aa4eb401?nocache=1)
- Open this zip file using WinRAR (https://www.win-rar.com/download.html?&L=0)
- Enable 'Disable Dark Mode support' on Cheat Engine for an optimal viewing experience. (Edit -> Settings -> Disable Dark Mode support)
Password: tdg6661
If you're having any issues, let me know in the comments.
Comments
tdg6661
Can you post a screenshot so I can take a look?
juju
tdg6661
Yes. You can use Remove All Injuries or Improve Team Condition on by adding your club to Freezer. See Read Me to learn how to use it.
Soccaaaaa
is there a way for you to add that players instantly get there fatigue/stamina back after a match?
tdg6661
Well, let me look into it and see what I can do.
Bruh
but when I select "improve team cohesion" my u19 still has the worst team cohesion possible.
tdg6661
It has been set for all teams in the club by default.
Bruh
well all of them in club > xxx > presets > like improve ____ remove all ____ etc.
tdg6661
Which preset? Most presets affect all teams in the club, except if the second team is a different club (for example, Barcelona B, Real Madrid Castilla, this club should be listed on Affiliated Club).
Bruh
how can I use cheats in club>presets for my u19 and 2nd team clubs?
tdg6661
I know, but I will add it later.
Larbi Bessaci
ok thank you, but in Person -> Transfer for example you can't put an option to receive 100k per game for 20 games or for 30 goals to receive 10 million etc...
tdg6661
Sadly, yes.
tdg6661
I'm working on a script that will force any club to accept proposals from our club; please be patient while I finish it. You can also alter the details by going to Person -> Transfer; accept them first, then edit.
llvllr30
but for freeze attributes, i assume ill have to do 1 by 1 per player right ?
llvllr30
tysm
Larbi Bessaci
hello, is there really no solution so that when we receive an offer (transfer and loan) to put everything we want and that the clubs accept.
tdg6661
Actually, you can do that by selecting all attributes, pressing space to freeze them, and then pressing Enter to change all attributes values. Then you just switch players by hovering the mouse pointer over the (!) logo before the player's name. Just a note: you have to put the CA/PA at 200, and another reminder: you can't actually have 20 on all attributes even if you have the max CA/PA; it would drop somehow. Use Freeze Attributes on Presets to avoid this.
llvllr30
hi if u dont mind is it possible to make all 1st team player have max 20 attributes ?
tdg6661
Randomize Professionalism can be utilized only after Hack Team Professionalism in Freezer has been used. This option will restore the hacked Professionalism value (127) and generate normal Professionalism values (1-20). If there is no value greater than 20, this script will skip it, which is why it shows 0 items edited. If you want to boost the players, add the club to Freezer and select Hack Team Professionalism.
SMiThaYe
Is it normal for Randomize Professionalism to show in the pop-up box: "Item(s) edited : 0 Elapsed time is 0.002 s"? I loaded my game, clicked Club (show club name and ID), and then clicked the box where it seemed to do nothing, as zero items were edited. Other options worked ie club details and could change the number of supporters and money. Why I want to use this is to boost players' performance during the match - the one feature I'm sorely missing - and have them be more professional in and around the club, which in turn makes them moan less in general when I discuss performance issues. And I wanted to know if this would help players' fitness recovery and sharpness, I was looking for a preset to apply before a match. And thanks for this wonderful table.
Claude Janssen
Awesome 👍 Thanks for the sound advices. However, I specifically want a scout report, so my staff takes them in account when suggesting a good fit for my squad dynamics. I'm looking forward for you to release that feature, patiently though. Cheers
tdg6661
I've written a script for this before, but I haven't shared it yet. So, by skipping a day, you can get instant scouting on a player. Unfortunately, you cannot utilize that on the present table; but, you can attempt Unlimited Scouting and Attributes Masking on Unlockables as a substitute until I release it.
Claude Janssen
Hey there, is it any way to speed up the delay for your scout to generate a report? Cheers
tdg6661
Yeah I know, but you can't do that at the moment. Maybe I will make presets for player on Freezer for future release.
Larbi Bessaci
the Freeze Attributes feature allows you to freeze all attributes. while for example I want to freeze only determination, flair, placement, and hidden attributes.
tdg6661
You can use Freeze Attributes feature, but it will not make any attributes increase.
Larbi Bessaci
ok thank you. I think on the table FM22 tfigment we could already change ! and I have another question, is there a way to freeze some attributes and let the others dynamic or a way so that the attributes don't decrease, they will only evolve ?
tdg6661
You're welcome. Hope you like it. 👍
Laurentiu Andronache
Thank you. By the way I love the work that you're doing. For example, with this, rather than us losing time setting up training schedules, individual training and whatnot, it's much better for our time to just put a 2x there and be done with it, let the assistant coach "handle" the rest.
tdg6661
I believe it's a different date. The date on the table could be a cosmetic one (just for information); the true date could be somewhere else. I'll look at it.
tdg6661
1. No, you should not. Because most players' progress events take place in the first or second week, deactivating them will have no effect on them. 2. Yes, I suggest reactivating the script after reloading unless you're using the same club.
Laurentiu Andronache
1. If I will keep it activated the entire season anyway, does it matter if don't activate "Accelerate Player Development" on the first day of a month? 2. I guess I need to uncheck and check again the "Apply" box after I reload the game, right?
Larbi Bessaci
hi, How can I change the move-in date to a new stadium? (ps: I have already modified the date in Built Date but in the game after having passed this date nothing changes).
tdg6661
All Players Interested may be able to assist you with loaning a player. The loan rules can be altered via Advance Rules in the Competition section, but I've disabled it for some reason. However, in the future, I may try to write a script to force the loan of a player.
SMiThaYe
That fee only changes the monthly played fee and omits the unused monthly fee. Also, is there a way to get a player to go out on loan, as I have many players refusing to go from Premier League to Championship? I also keep hitting the max allowed loans permitted to other clubs, which results in those loans being cancelled because those other clubs hit the limit for their league. I may end up selling them because now they're complaining they were promised a loan move, can't win lol.
tdg6661
My bad, it seems I missed that. I will add it later.
SMiThaYe
That's for the quick updates! Having used this for a few weeks now, I don't seem to be able to edit outgoing player loans transfer fee (upfront amounts and when split into multiples), I can only edit the loan monthly fee. When I do a normal transfer fee I can change very easily.
Marcus
Thanks!