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Minor update

🕑 Added 2017-08-11 17:13:27 +0000 UTC

Comments

Ashley Cobb

I'm getting the hang of blender... slowly... I managed to UV unwrap a file, open it in photoshop, add my bumb maps, import it into blender, and then all it gave me was a pretty greyscale textured render. I know the software is capable it is just so damn complicated.

Masterwork Tools

It's not a problem, just means it's a little more work on the side of the user

Ashley Cobb

Of course, sorry, I didn't think of that...

Masterwork Tools

One other note, when dealing with complex stl files, openscad regularly fails booleans. I suggest using blender for this. Doing a boolean in blender isn't super tough. I actually have a home rolled openforge extension for blender that I call unionize that lets you pick one object, and then run a series of unions or intersections or differences on against as many other objects as you want. Real time saver, I should document and release that too.

Masterwork Tools

Because I have textures on my bases, it's actually two parts for a union. I add in a block surrounding the hole that makes sure that none of the walls are too thin on the print, so there's a boolean union and then a boolean difference. So not a problem, but does have a little more complexity. I also have the positives and negatives for the magnets. Main thing for releasing it is that the organization of it is just messy right now, so I would need to spend a few hours cleaning it all up to be releasable in a form that's usable for people not me. One advantage is that I've removed the supports that Printable Scenery has in their setup, so I could add those back in as a variant for people who want it.

Ashley Cobb

Can I suggest that you arrange the openlock portions as positives and send them out, so that anyone with openscad can do a boolean difference of any 2 files? one file being the "holes" where the clips normally lay/lie?


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