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Water, water everywhere…REFLEX SAVE!

🕑 Added 2017-08-30 14:38:26 +0000 UTC
Water, water everywhere…REFLEX SAVE!

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Masterwork Tools

Also, that versioning is from the openlock project itself: <a href="https://www.thingiverse.com/thing:2355411" rel="nofollow noopener" target="_blank">https://www.thingiverse.com/thing:2355411</a>

Masterwork Tools

All the older openlock stuff is still just fine. 6.0 only covers the very specific changes around doing side locking walls for A and BA walls and triplex (basically three connectors per side of a 2x2 tile). Most of that is in the context of building multifloor buildings, and reducing the number of walls needed to tesselate rooms that have 90 degree angles.

frederic wagner

I guess you are right. 50% reduction seems good. I'm still a bit lost in the versioning somehow. I guess I should better update to the latest standard. If I understood correctly the openlock 6 files are the way to go. I then need to print top and bottom separately and then glue them together ? Thanks a lot for your help and your work. Putting everything on thingiverse really rocks.

Masterwork Tools

Oh, are you using cut stone? I actually know what's going on there. OpenLOCK's floors are shorter then the openforge internal tiles, and these are based on openforge internal tiles. If you want them to match up, print them at 50% scale on the z axis, which most any slicer will let you do.

Masterwork Tools

Hrm, that is odd, no, nothing changed there. The rune on the floor is maybe a mm more thick, but nothing significant. Can you post pictures somewhere?

frederic wagner

hi, my first post here. maybe my question is a bit dumb. the floor is too high for me when comparing with my actual floor tiles (<a href="http://www.thingiverse.com/thing:1833963)." rel="nofollow noopener" target="_blank">http://www.thingiverse.com/thing:1833963).</a> did some heights change along the way ? anyway it looks awesome.


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