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Bad endings

🕑 Added 2025-04-14 09:24:15 +0000 UTC

Comments

Altas L·R·

I think you can do both lines, as long as you mark the options that will lead to a bad ending (ntr or other endings), or give an option at the beginning similar to whether you want to turn on the bad ending (NTR line) switch. I think everyone can enjoy what they like, and at the same time, you also take into account two different audience groups. Although it may increase the workload, the game's internal capacity will also greatly increase, and perhaps everyone is willing to buy it, bro, This is simply a three win situation. lol

TheUserOfNames

I would prefer a feel good experience without bad endings, but if they're going to be added anyway, I'd rather the choice that leads to it be obvious or just have an option to disable them. Some people may have that morbid curiosity to think "what if something bad happened at this stage of the story," and maybe it would give the good options more weight as some others have said, but not everyone wants to see something bad happen to characters that they've come to love. So making it obvious or having an option in the settings to disable them would prevent the people who don't want to see the bad endings without realizing from wasting their time seeing something they don't want to see if they're just going to reload an old save to back out of it anyway as someone else pointed out.

Ladwin

If adding bad endings is inevitable, then maybe make them optional in the settings or add hints in the choices, etc. For example, if I see that I'm moving towards a bad ending, then I'll go back and not play it out - so it's better to know in advance, rather than waste time on something I didn't want to see.

Tuski

I can`t wait for the new version

Gunner

I think you should be able to disable bad endings pregame or avoid them entirely through correct decision making. Maybe similar to how you can see the type of romance/rejection/domination route you'd take, add a NTR notification to the options.

Sargon Aelther

Bad endings would increase replayability.


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