Nathan Mark Duck
patreon
Circle Illusion File (file is attached)
🕑 Added 2023-06-25 19:49:13 +0000 UTCThe Gumroad link does not work, the file is attached to this post
Comments
Qu
so, `#-sin(frame * tau/400)` as a driver for the X in the "instance on points" "geo nodes" object (which appears to be controlling the instances) and routing the particle to it causes it to rotate... not quite right... (in short `2pi radians == 360 degrees` and `2pi = tau` so `frame * tau / max frames` will yield one full rotation. Also I think a `cos` is required here instead of a `sin`...) What I'm missing, is how is the octagon being animated...? Anyway, this is really neat!
Kimba
That's very clever, Ducky3d