Supreme Logo Scene Breakdown
🕑 Added 2023-10-27 22:08:43 +0000 UTCIn this tutorial I am going to breakdown the rigid body system, materials and the logo projection for this project!
Comments
Omar Enriquez
yes it’s normal for skateboards to be a little glossy. I believe it’s varnish for the wood
Nathan Mark Duck
Oh yeah, that’s a pretty foolproof Way to do it as well! I’m glad you figured it out
Atdesignz
I tried it and it didn't work as well, but I found a solution and wanted to share just incase anybody would have the same need; it's a destructive one I guess since it's UV based. I unwraped it and then projected from view and it stayed in place finally.
Atdesignz
Thank you, I would have spent forever cause I couldn't find it on the mesh until you said scale it and i saw it loool Thank you!
Nathan Mark Duck
You would scale it around in the mapping node! Sorry for the late response
Atdesignz
I was hoping to use this to create something like this: https://x.com/Julian_H0ffmann/status/1720839075404369967?s=20
Atdesignz
Thank you! I think missed your point in scaling it around like how?
Nathan Mark Duck
You would need to change the texture, coordinate over to object and scale it around like that
Atdesignz
Thank you for breaking this down beautifully. I question, can we stabilize this projection on the models so when we view it from the side, it stays in. place rather than moving along? Thanks in advance
Andrés Longoria Mendoza
Really coool