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Custom Audio Reactive Wave in Geometry Nodes

🕑 Added 2023-12-05 15:26:13 +0000 UTC
Custom Audio Reactive Wave in Geometry Nodes

Comments

Cowwolfe

Figured out how to do it, you need to use Cryptomatte node in the compositor. I can't leave a screen capture here so will add it to the community posts

Cowwolfe

I'm late to the game for this tutorial, but was wondering if there is a way to give the screen a Glare-Bloom without applying the Bloom to any light bouncing off the Metal Frame?

Simeon Vakov

Hey bro, please add key pressing info in future for all tutorials. Thank you!

Ian Neville

ok i know that might be a slight deep dive into some spline parameter type stuff… but if there is a semi simple answer please let me know

Nathan Mark Duck

im not sure i had not tried that on mine, ill have to check

Ian Neville

not sure if you cover this at some point… but how do i pin the start and end vertex points of a line mesh ??


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