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v1.3.0 Side Content | Patreon Poll #28

🕑 Added 2022-04-12 16:10:00 +0000 UTC

Comments

Zach Toner

Oh yeah of course, that's what I meant by SPD being a different game! The journey up has a definite end for sure. But I'm very happy to hear you're taking things in this direction, the foundation of the game is rock solid & sometimes I just want more of it. Excited to see what kinds of challenges you cook up for already-proven builds.

Shattered Pixel

I don't think this is the place to add a full-on endless mode (though I know there's demand for that), but yeah this should be a form of optional bonus challenge, and in particular I think it's a good way for players to get more use out of otherwise completed runs.

Zach Toner

I think the ascension back to the surface is the perfect place to try more off-the-wall ideas and challenges! It's optional so casual players wouldn't feel forced to do it, and of course there's a lot of creative leeway to add mechanics through the amulet itself, how the dungeon/world reacts to it, etc. I think a well-executed 'endgame' could add a lot to the experience. Sometimes when you have a really fun build going, you want to keep overcoming obstacles with it! A roguelike that I think handles this very well is Risk of Rain 2, which lets you optionally 'loop' through more difficult versions of stages (new enemy types, modifiers, rewards etc) to extend your run, and offers you an optional, out-of-the-way final boss after the main one. Obviously Shattered PD is a very different game, but I think the climb back to the surface has so much potential to offer that kind of satisfying optional challenge. (Also - imo there's no need for external incentives beyond the 'made it out!' badge we have now, if the challenge is there and the gameplay is interesting, players will do it!)

Qwel

I'm not sure that the chalice of blood not having an active and the potions not having a spellbook are bad things. Sometimes irregularities are what makes the game feel consistent and not just "flat". I feel like having the spellbook is one of the few things that makes scrolls stand apart from potions.

Newt the Newt

Exactly. If I was powerful enough to kill Yog, then the Ascension just feels like I press on the stairs, maybe fight one or two enemies (Or I don't because I use a haste potion with an invisibility potion) and by the time you make it to the Dwarf Kingdom it's basically a mindless cakewalk. I actually think in the years I've played this game, I've never ONCE lost doing the Ascension.

Shattered Pixel

I agree that multiple steps make the recipes feel more high-tier, but the big increase in usage that exotics have gotten with their more streamlined recipes makes me wonder if it's worth it. Players might be more willing to make brews/elixirs/spells if they can just directly use the recipe.

Shattered Pixel

I would want to have some incentive for going to the surface, but it can't be carrying things between runs, as that would go against the game's roguelike nature.

Shattered Pixel

Making the ascension route harder will likely go along with more recognition in the rankings. As it is I'm probably going to be tweaking the score formula in 1.3.0 due to seeded runs anyway.

Spam Account

For the alchemy system streamlining, I personally like the way that you convert something you don’t need (or even better, do need) into something else as a cost of doing business to get a catalyst. I think overall it’s just the aspect of multi step alchemy that feels fun

El Samuels

After investing in the hero for the whole run, ascension changes might be good if they further enhance the hero or the game. Maybe that hero can leave a "legacy" for the next hero? Cache items, give the next one a buff? IMO, just more chances to die alone isn't really exciting enough to warrant the effort.

Daniel Pendolino

@Newt I'm with you, I stopped leaving the dungeon ages ago since it was tedious and very little reward.

Newt the Newt

My vote is harder ascension but I'd like to be acknowledged in the rankings when I actually pull it off. Lately I've just been calling it a day once I acquire the amulet, but mostly because I don't feel like there's a point. If there's something in the rankings to indicate that we did the ascension route I think it'd give a better incentive


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