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Weapons and Shop Items | Patreon Poll #40

🕑 Added 2023-04-10 17:03:27 +0000 UTC

Comments

Julian Austin

If it was exceptionally slow and hard-hitting, it wouldn't be a direct copy :)

Shattered Pixel

I'd rather not have it just be a copy of the whip, especially as being a T3 is part of the balance for that weapon. Clearly T5 is not the place to add another reach weapon though.

Shattered Pixel

Adjacent attacks like this are deceptively weak, which is why I don't usually add them. You really don't want to let multiple enemies attack you at once. For example, an attack that hits 3 adjacent enemies for full damage sounds amazing, but often it just ends up being marginally faster than fighting 3 one-on-one battles, with pretty much the same end result.

Pug_luvr

I think it would be cool if Harvest was able to hit all adjacent tiles around the player, or at least two tiles adjacent to the main strike zone. Just makes sense with the image of a scythe arcing through a big swing. Limiting the range to just tiles adjacent to the player would ensure it isn't just a copy of the whip's Lash ability.

Julian Austin

The lance could be a higher tier whip, rather than competing with the glaive?

Pug_luvr

I'll have to try that

Alyx

see i do things super backwards because i weird like that lmao, as mage/warlock i stack shield battery with decent defense from items and try to hit lots with low dmg weapons to maximize healing

Pug_luvr

When I play fima I try to kill the bad guys before they get any hits in, so I would be very interested in the spiked maul

Veek

Quick meta breakdown for my pollsters, TLDR at bottom. This is, of course, opinionative. Scythes - most melee based builds will enjoy this one, and you should always be surprise attacking anyway. Ring of accuracy fixes like flail. The tier 2 version may be good for monk. Spiked - would be one of the best for high challenge runs, specifically Faith is my armor. otherwise is overall useful for all heroes. The duelist ability compounds this further and should be very powerful. Depending on the T2 damage bonus it could be a BiS for monk. Pokey Sticks - Can't fully say, but they sound like they can be simply better spears, outside of builds demanding the extremely high damage of spears like assassin. Overall would be useful on many classes, but it depends on the penalty. Duelist ability sounds really fun, but probably better for champion. TLDR; Scythes - more damage, less accuracy, duelist ability is 2 cost guaranteed hit but bleeds Spikes - more damage, less blocking power, duelist ability is guaranteed hit, ++dmg, applies vulnerable to duelist Pikes - +1 range, may be less accuracy or damage if enemy adjacent, OR lowers blocking power (undecided), duelist ability is 2 cost to use an enhanced rapier ability that is instead 2 tiles away, knocks back and bonus dmg based on tiles traveled

Juan Coronado

I like the pike and lance weapons ideas, it would mean more strategy involved…perhaps stunning the enemies when next to a wall while using Charge would be interesting :)

Alyx

i love all of these concepts <3 but my FIMA ass could never use the spiked weapons lmao i need as much armor as i can get :P


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