King Kong eWIP #5 Prerelease
🕑 Added 2021-03-21 19:13:29 +0000 UTCMod finished:
https://www.patreon.com/posts/50192438
***
eWIP 5 released: Finished Ally and Enemy features, lot of improvements, new attacks, big buildings climb feature, etc.
***
eWIP 4 released: Started the Ally feature development, added melee "weapons" usage (you can pickup large vehicles/props to use as baseball bat or use the DreadNot's King Kong Axe), also added basic climb feature for small buildings, check version info.
***
eWIP 3 released, its interesting install the Suits config oiv package because i edited some new offsets in some suit .ini files
Added new melee attacks, ped smash on ground feature, kill cam and more, check version info.
***
eWIP 2 released, its interesting install the Suits config oiv package because i edited some new offsets in the suit .ini files
Now you can grab and thrown things peds/vehicles, use Q to grab/release
***
eWIP 1: Very basic, will add more features soon :)
Read the readmes
Comments
JulioNIB
the problem is superman script ( or any other mod) because it consider if the aim is close to head, less than 2 meters
JP Wannabe+
Is there a way to make aiming at Large Kong better as an enemy. I'm trying to fight him as Superman but you can't hit his whole body with attacks, only the back of his head has a target.
LEO FUN PLAY
а я уже по играл