Public mods usage
🕑 Added 2021-04-07 13:10:55 +0000 UTCWhat the bosses think about limiting the future mods Enemy and Ally feature to only work for patreons in public releases? So, who paid 2usd or more at least once, can use those features.
Comments
JulioNIB
this depends on the mod, check if the suit .ini file have max health variables, if they have, you can customize
Joe Mama
Good you mentioned it. I wanted to ask how I can change the spawning health of enemies/allies. F.e. in the flash script, speedsters only have 2000hp at the beginning. Is there a way to set it higher?
TheIronicist (Mike Dewar)
Basically yes, but non-patreons get it very late. Then in mean time, you can put up trailers of superhero battles...that they can't get yet. Completely closing off a function tends to make people angry (even if justifable). But just my opinion: doesn't impact me
JulioNIB
all patreons would still have access like happens now, even if paid 2 usd
JulioNIB
you think it should still usable for non patreons? i didn't properly understand hehe
TheIronicist (Mike Dewar)
The enemy and ally functions are what get people keen about setting up "superhero fights": which in turn gets them excited about your mods sooner and want to pay for earlier access. Just my ten cents
Shabzie
Just open it to all your supporters that’s why we love you julio. I’m so excited to your new mods but still locked until now. But it’s alright I totally understand. Just don’t limit those features to lower tier supporters.
Da La
Tho it is good , I would recommend at least having the feature available for those who are in a particular membership bracket . So for example* gold, silver ,bronze . Bronze would only have scripts where as gold and silver have access to the alli and killer features or you could have it as dlc purchasable content for a small price .
Adam Mendez
Gives a better incentive to support your patreon imo. The way it is now, anyone can just buy it once, then have unlimited access to the mods. I say go for it.