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Sexlab Defeat Baka Edition 1.3V LE/SE Bugfix

🕑 Added 2021-08-10 05:41:02 +0000 UTC

Comments

Is there a reset quest button or something for updating 1.2 to 1.3?

Wolfram

I suspect it may be Sexlab ,other mods lock the zoom in animations... Think maybe Sexlab is making some issues...it is a bit old now :) And if someone can tell me how to get rid of the camera shake in the end of the anims i would be happy (turning it off in settings turns off the sound too..)

Werewolf motion glitch for SE users has been fixed

I tried possible solutions but none of it worked so far... Well, let me look into it mroe.

Wolfram

Is it possible to disable the camera lock during knockdown?? Can't turn the camera at all and therefor all anims during knockdown is also 1 angle..

Wolfram

It looks and works as sl-defeat ,but seems more stable ,and work well on it's own..

Wolfram

My question(s) is: Stability.. Is it stable, somewhat stable or Bethesda stable??

Joe Bloe

Does it work with sexlab defeat or is this an alternative

NPC Knockdown glitch is well known even in the original one. I am planning to fix it after the animation project is done. But if Ori's version worked fine, I'll refer to it. Can you give me the link to it? I can't seem to find it.

It's not a requirement.

Vernadera

Do I still need death alternative for this?

Dominic Choy

i have tested with Ori Defeat + Baka edition . the follower and NPC doesnt get knockdown at all. only player get knockdown 1st the follower will only be knock down 1 by 1. i have test just Ori Defeat it work as usual. also with the 1.02v baka addon work perfect fine. wasted my half day just to make it run but it dont !! pls help fix it.

Compatibility for Dangerous nights 2 would be nice someday whenever you get some time. It seems when DN2 triggers the pursuer just runs off half the time Also, you rock

Fixed and updated DAR Motions. Please download it again.

Thanks for the report. I'll check it out soon.

Iron Chef

Skyrim\data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\8710\Defeat\BaboDefeatKnockOut01Loop.hkx Skyrim\data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\8710\Defeat\BaboDefeatKnockOut01Start.hkx Skyrim\data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\8711\Defeat\BaboDefeatKnockOut01Loop.hkx Skyrim\data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\8711\Defeat\BaboDefeatKnockOut01Start.hkx Skyrim\data\meshes\actors\dlc02\riekling\animations\Defeat\RieklingStruggle_A2_Start.hkx Skyrim\data\meshes\actors\dlc02\riekling\animations\Defeat\RieklingStruggle_A2_Stop.hkx Skyrim\data\meshes\actors\dwarvenspider\animations\Defeat\DwarvenSpiderStruggle_A2_Start.hkx Skyrim\data\meshes\actors\dwarvenspider\animations\Defeat\DwarvenSpiderStruggle_A2_Stop.hkx

Iron Chef

FYI on the LE version, I'm getting a ton of x64 .hkx file errors from Nemesis. The warning says, "WARNING(1027): 64bit hkx file detected. This file is not supported by current skyrim's architecture." I will see if I can get it to run anyways.....FNIS didn't seem to care when I ran it. The files with the errors are:

스크립트 파일은 디핏 스크립트폴더에 덮어씌우면 되는건가요?

jeefrey jonas

thank you

I didn't test it with Nemesis. I'll give it a try.

jeefrey jonas

or explain how to get it working ?

jeefrey jonas

can u fix the nemesis issue with sl defeat, you cant chokehold people to submission in nemesis


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