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BaboDialogue 4.22V LE/SE Public

🕑 Added 2021-10-04 12:46:16 +0000 UTC

Comments

Maybe when I have some extra time. ;D

Raven

May I request it if that’s possible?

I don't think I created one.

Raven

Do you have a standalone idle animation with legs crossed like in the blow kiss animation?

Dez2015

I double checked that after installing the most recent hotfix. With the SLHH toggle on in BaboDialogue and the BaboDialogue toggle on in SLHH, the "He got me. He began to choke me." notification still does not show and the grabbing/disrobing scene does not start. Again, only in Whiterun. All works as normal in Riften, Windhelm and Solitude.

Can you check if SLHH toggle is on in BaboDialgoue MCM?

Harry

Can confirm this happens to me too, not only do the lowlifes no longer play assault animation, the trolls along the way to the greybeards also don't play the animation anymore.

Dez2015

The "He got me. He began to choke me." notification does not show up after the dialogue in Whiterun, which seems to be a sign that that the grabbing/disrobing scene has not been triggered.

Update: Fixed, for anyone who wants to know, it was the cursed loot mod, where for some reason the cover self animation had priority over babo's animation. Keep up the good work baka! Great stuff!

So I found a possible bug in the BadEnd event. The furniture shows up for a couple of seconds, the camera turns upside down, then the furniture disappears and the PC is free (except for all the restraints/meshes). The scenes continue, however the PC is just standing there instead of being in furniture. I have tested this multiple times and with all possible bad ends. So here's what I found: -Since it's an animation, and not a physical piece of furniture, I can't spawn it in through the console. -First I thought it was a mod that interfered with the skeleton (true directional movement headtracking) however after disabling it the problem persisted. -I also tried disabling multiple mods I thought might interfere with the furniture animation, to no avail I will try the following steps and update if I fix it: - Run both fnis and nemesis (I use nemesis) - Check for conflicts in xedit - Save clean It's worth noting that this is the only event where this happens, both Nightgate and Gnsis furniture animations are unproblematic, except for slight positioning issues that are easily fixable. If anyone had this problem and knows how to fix it, I'd be very happy if you replied. Nevertheless I'll update you when I try the above steps.

Dez2015

Confirmed that it appears to be happening only in Skyrim. Just triggered in Windhelm and played all the way through.

Dez2015

I'm running into a situation where the nighttime assaulter goes through the dialogue, up to the point where the dialogue ends, but the grabbing/disrobing scene doesn't occur. The assaulter just stands there after the dialogue ends and will follow the PC if she moves. This sequence has previously run reliably in prior playthroughs and up until I updated to 3.65 in this playthrough. It seems to happen only in Whiterun, although I'm not sure of that. I've reset quests in this and in SLHH. Any suggestions?

Please reset SLHH quest in MCM menu.

No specific load order is needed.

Hello baka.The changeLocation6 doesn't work when I updated BaboDialogue4.2 and SLHH 3.65.Nothing happened after I finished talking to the criminal.My version is LE. How can I fix him.

jbezorg

Is there a specific load order required for BaboDialogue?

Dez2015

FYI - I started a new game and visited the Loan Shark in Solitude. The Loanshark Messenger followed me to the Loanshark organization and seems ready to take me back. Must have been some sort of glitch in my save. If you have any ideas about how to avoid that in the future, please let me know.

Dez2015

Thanks BakaFactory. The closest npc is named Crew and has no dialogue to return. I'm playing heavily modded but all the other dialogues from your incredible mod seem to work fine.

I'll check it out on my end

Thank you for the report. The npc should be near by the door entrance but I'll check it out.

jbezorg

BaboDialogue 4.2 English SE.7z There is a lot of spam in the papyrus log for undefined properties. 2366 hits using the regex "\(5B[0-9A-Z]{6}\) cannot be initialized" in Notepadd++ in the papyrus log file on a new game. e.g. Line 153: [10/27/2021 - 08:16:34PM] Warning: Property BFVariableScript on script PlayerRefaliasMasterScript attached to alias PlayerRef on quest BaboMonitorScript (5B7E22B8) cannot be initialized because the script no longer contains that property Line 154: [10/27/2021 - 08:16:34PM] Warning: Property Gold001 on script PlayerRefaliasMasterScript attached to alias PlayerRef on quest BaboMonitorScript (5B7E22B8) cannot be initialized because the script no longer contains that property Line 155: [10/27/2021 - 08:16:34PM] Warning: Property BRMQuest on script PlayerRefaliasMasterScript attached to alias PlayerRef on quest BaboMonitorScript (5B7E22B8) cannot be initialized because the script no longer contains that property

Dez2015

I was told on the Loverslab site that one of the NPCs has a dialogue to return from the Loan Shark Organization. I've talked to all of the Crew both before and after taking the loan and none have a dialogue option to return. I'm thinking maybe the right NPC isn't spawning at the Loan Shark building? Any suggestions would be great!

jbezorg

Something seems to be killing NPC randomly in Windhelm. It started after installing 4.2 and all it's requirements. Does this mod do something like that? Viola, Susanna the wicked, couple of other NPCs inclosing guards. I have a Blood on the Ice Quest mod that lets you save Susanna, completed the quest, and now something else killed her.

Dez2015

The exit from the Loanshark organization is not working for me. There's a door that I can "open" and "close" but it doesn't fast travel me back to Solitude.

jbezorg

The lowlife stalking the player doesn't do anything regardless of what dialog option I choose. Either calling for the guards or the indignant "How dare you!" response. The lowlife stalking the player also needs to avoid opening the dialogue with guards in LOS too. Approached me in the Windhelm Palace of the Kings courtyard with 4 guards standing there.

jbezorg

Paid for mercenaries don't have dismiss dialogue option.

John

can you expand on the prostitution dialogue and provide us some autonomy/control over it? Right now its purely random.

It's unavailable for now.

i dont know how to make the riverwood letter quest to work, how do you get it to start? after doing the vanilla quest, the quest just stays at stage 0

론스타한테 돈을 빌리고 정해진 기간이 지나도 찾아갔을때 아직 시간이 남았으니 돈이나 준비해오라는 말만 하더군요

장소변경이벤트와 로드 인카운터가 중복되서 발동되지 않도록 방지하기 위해 로드 인카운터 중에는 장소변경이벤트 및 기타이벤트들이 막히는 경우가 생깁니다. 시간이 지나면 해결되는 경우도 있지만 빠르게 해결하고 싶을 경우 sqv baboencounter01~12 이렇게 총 12개의 인카운터 중 발동되는 게 있다면 그 퀘스트만 stopquest baboencounter01~12 로 중지시켜주면 발동될 겁니다. 혹시 시간이 지나도 그 퀘스트가 정지가 안 된다면 다시 한 번 리포트 남겨주시면 알아보겠습니다

업데이트 하고나서 장소변경이벤트가 발동되지 않습니다. 퀘스트리셋, 지웠다 깔기, 이전 버전이랑 똑같은 조건 등 다 해봐도 나이트게이트여관, 하층민, 도전자 이벤트가 발동되지 않습니다. 무엇보다 브리즈홈 오크이벤트가 시작이 되질 않는 것 같네요. 훌다에게 말을 걸면 '당신 얘기가 가장 뜨겁죠!' 이후에 오크들이 서성인다거나 그런 대화문이 있었는데 그런 것도 안뜨고요.

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