Realtime Audioreactive Pointclouds v1.3 - [TouchDesigner + Ableton Live Project Files]
🕑 Added 2022-06-03 01:39:00 +0000 UTCLittle excerpts of me playing with my new chaotic pointcloud system, in which the particles are being audioreactive to the incoming audio signal.
Enjoy!
Comments
Julian
Just opened one for you.
Oliver Delano
You wouldn’t happen to have an extra slot open to access the super advanced posts?
Julian
I just opened a slot for you to be able to access it.
De La Torre Lozano Eugenio
It tells me that you need a subscription that is sold out. :(
Julian
https://www.patreon.com/posts/realtime-v1-5-85942736
De La Torre Lozano Eugenio
i cant download the 1.5 version
Julian
Thanks. You just need to change LiveGrabber for an AudioDeviceIn and use those values instead of the ones that you get from LiveGrabber. Of course you can start using filters and etcetera, but in the meantime the values that you'd get from using AudioDeviceIn [Gain values] should suit your needs just fine.
The Fabulous Downey Brothers
Hey uisato - I have the same question Nikola asked - great job on the design
Julian
https://www.patreon.com/posts/realtime-v1-5-85942736
Andreas Szcz
where i can download the 1.5 version?
Daniele Saponiero
i also need help to use audio device in
alejandro segura
hey i would also like to do the same
Julian
There's a plethora of things that can be going on. Since you're the very first person having trouble with this project file, I'd advice you first of all to update TD to the latest version. Besides that, have you properly let know TD what version of Kinect camera are you using? [Through the Kinect CHOP]
unnikrishnan kalidas
Hi Im having some difficulty in getting an output, my perform window appears as white. Could you please help.Cheers!
Julian
Sent you a message!
unnikrishnan kalidas
Hey I was trying to do the same with audio device in, could you help?
Julian
Sent you a message.
Nikola Dragojevic
Hi, can you explain how to use with without Ableton but with just Audio Device In (micorphone)?
Julian
Hey, Nick! It's using Kinect 2. Hope you enjoy it!
Nick Dye
Curious, is this project is using Kinect 2 or Azure? I’ll also find out when I get home and open the files. Looking forward to trying this one first if it is K2.