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Godlike: "Hell for Breakfast" Revisions

🕑 Added 2020-10-07 17:13:53 +0000 UTC
Godlike: "Hell for Breakfast" Revisions

Comments

Pretty well, I think everyone had a good time and there was a good mix of encounters. We RP'd a bit with the SOE agent and I had her statted up as a potential replacement PC. I made a point to emphasize the resistance members in the background as there set up charges on the bridge and take care of their wounded. Having an NPC shout "Run, we are blowing the bridge! Allez, allez, allez!" Is a really good pacing tool to get them onto the next scene. One other modification I made was to shrink down the maps a bit to make movement more manageable.

Arc Dream Publishing

That sounds great. How'd the players take to it?

FYI, I ran this at GenCon 2021 in a modified format to fit into a 4-hour slot. Per your suggestions on the original draft, I cut out WN-62 completely. We just ran the railroad encounter with the French Resistance, the capture of the Chateau, and then the assault on the Houteville battery. Those encounters fit nicely in a 4 hour slot. I dropped three enemy talents into the Houteville battery, Der Weite Wurf, Etrunkener, and Bodenabtrag. Etrunkener and Bodenabtrag could attack pretty much unseen from the farmhouse overlooking the battery, focusing their attacks to suffocate obvious talents and destroy heavy weapons respectively. I had two squads of ten men counter-attack the talents as they disabled the battery with Der Weite Wurf, who would throw random objects as needed (a bicycle, a cast iron stove, and dead soldiers). Once they wrapped up at the battery, they could hear the "ten minutes of hell" taking place at the beach and see the effects of super-powered battles from a distance. A nice, tight convention scenario.


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