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Petscop Comments / Q&A Video

🕑 Added 2019-11-07 04:29:40 +0000 UTC

Comments

Are you going forward with your Comprehensive Progress Video (PI part 8), or are you going to wait until the "one thing" that marks the official end of Petscop?

So the last episode says around the end," Thank your other Auntie for making all this possible. If you see her.... not everyone can....." Is there a chance the other Auntie is in a mental hospital? Or a morbid way of calling her a ghost? That phrase really bothers me.

I'm kind of curious what the rationale for Paul's failure to remember "Care" would be then? Interesting reading though.

The work certainly interrogates matters of identity, so it's not surprising that some have speculated along these line. As to its validity, the work remains ambiguous on this matter.

Em

Have you heard about the Paul is trans / Paul is Care theory? If so, what do you think of it / its plausibility?

Pinbacker

PPS: Sheriff Domestic 5 just dropped

I'm just parsing all of this in my head so I'm really curious even if you think I'm totally off base by labeling Paul as a non-narrator.

Anyway, to get to the question itself, I'm curious about how this "Rhetorical Metalepsis" (Refering to Monika Fludernik's "Scene Shift, Metalepsis, and the Metaleptic Mode"), then integrates with the existing thematic concepts of Abuse and Capital within the work? What is the family that we as an audience are looking for? and does Petscop have a real locus within our world as the implied audience?

So I'm really interested in Petscop's in-text pervasive elements as allegorical for the way the narrative layering effects the audience of the webseries. Petscop the game is embedded text to us as an audience, but to Paul it's the text proper. Paul doesn't really seem to be fulfilling the role of "narration" so much as he does a textual character, offering the audience an access point and someone to learn "Petscop" alongside. So then this suggestion of pervasiveness, of the ARG, through generic qualities of implying this overlap with the physical attributes of Paul's world, aren't pervasive at all to the audience. But then, it does have a quality of causing the audience to seek a direct overlap in a metaleptic sense because the work has already established our connection to the lens by which Paul views the work. I guess my take is that this action makes the family, the mysterious proprietors, and the crimes of Marvin feel more tactile in the world of the viewer.

In the most recent Petscop video, Paul mentions locations in the game having similar distances between real life counterparts. Some people from the Reddit have noticed the area code being 203 in Connecticut from a censored phone number awhile back as well. My question is: If we compare distances and landmarks from the game to real live counterparts. What city has the closest resemblance?

Pinbacker

Throughout the series, a ton of fascinating leads have been teased but never really shown in detail. Off the top of my head there's the symbols on the calendar in the Frozen House, the FUCKFUCKFUCK record, the illegible writing on the chalk board, Hudson, the website, and so on. Should the series continue, what might we get to learn more about? PS: any plans for a Sheriff Domestic investigation?


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