014 - Animated Flower Assets
🕑 Added 2023-04-10 13:00:06 +0000 UTCWe'll tackle rigging, animating and simulating pre-existing flower assets. I find this is more common than making procedural flowers when doing client work, so, I thought I'd show my workflow for this.
Comments
Mica Cruz
Very nice, could you do one tutorial that include the stalk and leaves? like a growing effect of the whole plant?? thanks
Paul Esteves
Hey Brian, there aren't any textures with the flower, I just used a ramp to change the colors. It was a very basic rs material setup.
Brian Nguyen
Can you share with me the material of this flower?
Sebastian Livingston
Thank you very much, I'll try that
Paul Esteves
Ahh.. I think you need to use a uv layout to center the UV and scale it up to fill the uv tile. As you're running over each piece, it should scale and move each UV to fill the island. You can then move it back afterwards if you need the original UVs again.
Sebastian Livingston
It's happening in the first foreachloop, yes facing y. I think that the uvs of this model are quite off. This is what I see: https://www.dropbox.com/t/XJNsJ0ln98G97M4Q Is there another way to map the line? Thanks,