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012 - Pyro Explosion - Pt. 2 Vellum

🕑 Added 2023-01-23 08:56:51 +0000 UTC
012 - Pyro Explosion - Pt. 2 Vellum

Comments

Aaron Reid

Hey, I found the issue, Vellum stitch node constraint type was set to distance along edges not wield points. Thanks for pointing me in the right direction.

Paul Esteves

Hmm, is apply welds checked in the vellum post process?

Aaron Reid

Sorry, this should work now. https://drive.google.com/file/d/11O3aee_D8oBcC7haVI-_lrnrDjpzaA1c/view?usp=drive_link

Paul Esteves

do you mean the glitching where the points are sticking to one another? This happens because of how the polyslice introduces polygons. The best fix here is honestly to try remeshing your incoming geo or try shift the polyslice around ever so slightly. The goal is to not have points super close to one another. Something else you could try is add a fuse afterwards and see if the fuse will join those super close together points. Otherwise, when Vellum sees points basically overlappy, it freaks out. Hope that helps!

Dear Paul, thanks for your amazing work and pedagogical approach. I keep having the glitches you described with my vellum simulation, even after increasing the substeps in the solver. I also tried animating the scale value of the exploded view node juste before the animation but it makes the whole font wobbling slightly before exploding. Do you have any workaround for this issue? Thanks!


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