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016 - Perfume Inflation

🕑 Added 2023-05-15 16:00:08 +0000 UTC
016 - Perfume Inflation

Comments

Paul Esteves

Thank you, glad you found it useful!

Hannes Gerl

What a gem! I`d loved the part with the predistorted voronoi fracture and the delta mush. Brilliant! To procedurally align those skeleton curves some might try using the windingnumber in respect to the center and reverse those with a negative/positive value. Thank you, Paul, great tutorial.

Paul Esteves

Hey Yonlay, I think there are several ways one comes up with ideas. 1. It's from another tutorial, forum post, random hip file. Remembering where you learn stuff is sometimes hard. 2. It's just something you figure out. With the blast trick, I was on another project and we needed to do kinefx rigs for seperate objects and I enountered this problem and after a lot of head banging and trying stuff, this solution emerged. It wasn't a specific thing I can point to, just knowing some stuff and trying all those things till something worked. In general, as you become more comfortable in Houdini, you learn more about he general workflows and methodoloy.. Once you get going in that way, it's a lot easier to figure stuff out on your own when encountering problems because you have a history of knowledge (tutorials and what not) and you have a good understanding of how things work. So, all that to say, just keep learning, playing, experimenting and you'll start coming up with things that you haven't learnt anywhere, but you figured out yourself. :)

Yonlay Cabrera

Hello Paul. Thanks for such great content. I am seeing your tutorials and finding ideas that I can use right away in my projects. Very nice. However, I have an issue with 99% of Houdini tutorials out there that you are also repeating. You don't get the information like the Hscript expressions by magic, that information has to be somewhere. It would be very instructive to know where we can find information by ourselves. For example, in 1:00:53, you make the trick of the blast over the iteration node. How on earth could I know that I can do that if you don't say it? I always assumed that what happens in the loop is a kind of enclosure in that loop. But now I see that you can access the iteration value from outside, and I say WTF!!! and it just magically resolved a problem I had in my current setup (scaling pieces of a voronoi fracture one by one procedurally). And again, how could I get that information naturally?

Paul Esteves

MOPs is an external toolkit. There is a free version and it has the Mops spread falloff: https://www.motionoperators.com/ :)

Neytan Salas

Bro, Where i can get the mops_Spread_Falloff? my houdini version don´t have or this is some tool that you created?

Paul Esteves

Okay, I'll take a look at putting together some render tutorials! Solaris... maybe.. I'm still not super comfortable in Solaris.

Mike D

Ill third that request ... many of your renders are stellar so would love a peak behind the curtain. (maybe in solaris too - hehe)

Richard Sutton

Yeah a super quick lighting breakdown would be cool if possible? Brilliant content btw!!

Nelsinho Maior

It would be great. =)

Paul Esteves

I wasn't planning to. A lot of my render setups are very similar and this one is the same as many I've spoken about before. However, if it's interesting, I can add another tutorial setting it up?

Nelsinho Maior

Great tutorial keep it up. Are you going to talk about render??

Daniel Adule

Really great stuff !! thank you for this material.


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